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Sutabi Sutabi is offline
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Location: Vista, CA, USA
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My oringal goal of sutabi.tk was to teach people about blender, and Sutabi's Workshop is a mixture of Japanese/English Words mean "Short Study Meeting". I wanted a better name and Gorilla 3D came to mine, the 3D isn't 3D specific but stands for "Design, Devevlop and Deploy".

The set of video tutorials that [color=orange]are to come[/color] are meant to teach people about using blender. I do plan to go into every aspect of blender, but I am just tring to figure out a good way to start people off first. So far I am figuring most people need to learn the interface, then basic construction of a scene, some modeling then they usally go off into Rendering, Script or Blender GE. And they all pull into different area of blender, but tend to use the same workflow.

Anyways would be intresting to get some input oh where you started vs where you wanted to go.

URL:
Blender Workshop
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Developing the imagination of art.
#1   Old 09-Feb-06, 22:45   
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OBI_Ron OBI_Ron is offline
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Sutabi,

I started usinf Blender (in earnest) about 9 months ago. I became interested in 3D modeling (for art) after discovering Unrealed, the free game level editor for Unreal Tournament.

I tried Blender a few times in the past, and also tried Maya PLE. When I decided to give my full effort to using Blender, I wondered how some people are able to make simple objects look fantastic when rendered. So my first projects are more studies in lighting, reflections and materials. The hard core modeling I will leave for another time.

Currrently I am looking for more references on scene composition.

Best of luck!!
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#2   Old 14-Feb-06, 02:22   
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hafunui hafunui is offline
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You could first start off explaining the interface; what some of the common buttons do, how to open, save, append.

Then maybe get into modeling; whats a vertex/face/edge/normal, simple meshediting, the different modes ( solid, wire) and some usefull shortcut keys for common modeling tasks. subserf etc..

Then you could explain, materials and texture. Then rendering.

After maybe have a more advanced section for animation, python, GE and such.

You could possably include an FAQ of common questions like the 'recalculate normals' one, and other common problems, and include a section for neat tips and tricks.


Just some thoughts...
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#3   Old 14-Feb-06, 02:29   
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cekuhnen cekuhnen is offline
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i would use a different name. gorilla and 3d are very overused!

claas
#4   Old 14-Feb-06, 02:51   
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JD-multi JD-multi is offline
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It seams to be offline or something. It can't connect to the server or something.
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Do you use blender? Are you Dutch? Then join #blenderpraat at irc.freenode.net
The only real JD-Multi is me, all another companies or people named like me, are rip offs.
#5   Old 14-Feb-06, 13:16   
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Sutabi Sutabi is offline
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Thanks for the advice. I am getting a notther day off per week so I should be able to get more tuts added every week. I just added 2 more today probably add 2 more later as well. Still not very intresting tuts since they are still very basic, but eventrally I get to better ones.

Quote:
cekuhnen: i would use a different name. gorilla and 3d are very overused!
Good so people wont have any troble remebering it or forgetting how to spell it.

Also for those whom viewed the current tuts hows flash working out? I thinking of adding .mov and .mpg, I just need to find tools that will create .mov and .mpg.
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Developing the imagination of art.
#6   Old 14-Feb-06, 18:40   
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cekuhnen cekuhnen is offline
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i dont know if i would say good.
your argument is a bit shortminded.

but it is your website.
#7   Old 14-Feb-06, 18:46   
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Bee Bee is offline
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My advise with respect to video tutorials:

1) Follow best practice from existing tutorials
2) Add, don't overlap

The video tutorials made by GreyBeard and Metsys are in my opinion the best documentation/tutorial effort we've seen for blender. They only cover a few areas yet, but the quality is very very high. Take a look at these and see what they do. There is also a "how to make a video tutorial" that is a must-see.

The problem with most blender tutorials for beginners, is that they all overlap each other. The video tutorials mentioned above on the other hand each cover one specific area. If you want to contribute, focus on one of the areas that doesn't have a video tutorial yet and make a tutorial for that area. We don't need another tutorial on how the interface works, we have one already.

Whether you use flash or avi/qt/wmv doesn't matter that much (at least not too me), and if you want to split them up into shorter tuts that might also be fine, but I would then suggest that you make one long tutorial and split it up afterwards. Splitting it up can be good as it makes it easier to use as a reference, but I prefer to watch longer tuts that has a flow.

GreyBeard's and Metsys tutorials (and some more):
http://www.ibiblio.org/bvidtute/

Finally, it's great that you want to contribute with video tutorials as I have found them to be much more useful than written tutorials! Thanks!
#8   Old 14-Feb-06, 19:22   
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BeBraw BeBraw is offline
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Things I would like to see video tutorials about:
- NURBS techniques
- how to get advantage out of Blender's Scene system and multiple modes of working (hint: ctrl-left, ctrl-right buttons), how linking between scenes work, how do i setup a simple animation (multi-scene)
- how to use constraints
- how to use shape keys (to set up different kind of expressions for a characters)
- how to use IPO curves to animate almost ~anything~ (materials, mesh etc.)
............................................
Nothing to see here ... move along.
#9   Old 14-Feb-06, 19:46   
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cekuhnen cekuhnen is offline
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you use gorilla 3d and brute designs.

brute designs with the mask face works god together.
the concept is solid. i would ratehr go with that.
#10   Old 15-Feb-06, 00:01   
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Jel Jel is offline
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Oh, this is great! But, please make it a video blog (ie, give it an RSS feed with video enclosures) so that we can subscribe to it like a TV channel in apps like iTunes or Democracy Player. Check out Izzy Video ( http://www.izzyvideo.com ) for a great and useful example of doing this for tutorials
#11   Old 01-Mar-06, 07:16   
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Sutabi Sutabi is offline
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Hm... well I will try to push some more out very soon, sadly some web development woos hit me hard as I lost one of my clients site/backups so I had to put this aside and work hard to manage what was left. Also have 2 more pending clients, but no pressure for me now.

Also if anyone knows any good free Screen Capture Software for Windows or linux please let me know.

I tried Cam Studio 2.0 (older opensource software) but its audio laggs when I push blender to render or anything that requires a bit of cpu.


As for the RSS, I spent like 10 mins doing a test feed on the site to include like the first 6, but I'll have to look into how to do tv subscriptions. Very intresting aspect of web dev. I've yet dived into.
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Developing the imagination of art.
#12   Old 10-Mar-06, 01:04   
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JD-multi JD-multi is offline
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Try Wink, it works really well, and makes on the fly a flash player of it.
............................................
Do you use blender? Are you Dutch? Then join #blenderpraat at irc.freenode.net
The only real JD-Multi is me, all another companies or people named like me, are rip offs.
#13   Old 11-Mar-06, 09:01   
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