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Roger's Avatar
Roger Roger is offline
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-update 13-4-'06-
Sorry to put this in this "old" threat. But I made a new render of my scene with a few adjustements. Some of them are a new lens, new trees, new render settings, changed light settings, some miner modelling glitches.

C&C still most welcome..

-----EDIT-----
Here's a NEW AND IMPROVED QuickTime VR version of the image like above! Mind your brain...

It's about 500kb.
-----EDIT-----

Hi everybody.

This is my latest work. It is based on Up and Down, a litho by M.C. Escher. (1947) I am pretty happy with the result, but C&C is still very welcome since I always feel the need to improve it.



Sander Wit
............................................
my website

Last edited by Roger; 23-Oct-06 at 12:12. Reason: Tweaked some things
#1   Old 16-Feb-06, 08:38   
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konrad_ha konrad_ha is offline
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This is the best work I've seen for a long time, very impressive!
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#2   Old 16-Feb-06, 09:12   
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Wow! It looks great [!] :P
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#3   Old 16-Feb-06, 10:52   
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GREAT WORK , just amazing!

did you use any postprocess?
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#4   Old 16-Feb-06, 11:56   
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Looks great...

... but I have the strange feeling something very similar has been done before with Blender.

Dunno,
good work anyway.
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#5   Old 16-Feb-06, 12:02   
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Wow.......................................


That is just like the picture. Only colored and prettier
#6   Old 16-Feb-06, 15:48   
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wah_tak wah_tak is offline
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Veeery nice!
Would you mind telling us how you did that 180° field of view? Did you just set the camera lens-value to a very small number? Or is that modelled and then twisted using some tools in blender?
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#7   Old 16-Feb-06, 16:32   
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CJD CJD is offline
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you are the master of the stairs!

extraordinario! are you use panoramic render,or a composite post proces, or what?

i feel sick watch the image up... down... o viceversa?

bye
#8   Old 16-Feb-06, 18:39   
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Yoeri Yoeri is offline
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yay! i love escher's work, and i love cool blender renders, so I like this one very much! Can we see how you did that amazing thing??
#9   Old 16-Feb-06, 19:31   
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I like it a lot. The joint through the middle of the picture is pretty obvious though. I think you should try to join the abutment on the left with the springer (the stone where the arch begins to curve) for the corner in the middle-left of the image. Something about the shading there bugs me too...

Otherwise I'm really impressed! Nice job!
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#10   Old 16-Feb-06, 19:40   
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Edeehem Edeehem is offline
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Awesome job !

Compared to the other grainy render you posted for advice the other day, This is a H-U-G-E improvement
#11   Old 16-Feb-06, 19:59   
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Carbon Carbon is offline
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Wow!

Wasnt it hard to work on something like that in 3D? I mean, drawing it seems easy, but having to navigate through a paradox like that seems pretty challenging. Nice work man.
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#12   Old 16-Feb-06, 20:07   
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Amazing stuff! Big Escher fan here...

Only crit would be the leaves of the palm tree, they could use a bit more texture/details. They look rather flat.
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#13   Old 16-Feb-06, 21:49   
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new_neo new_neo is offline
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Fuck, that hurts my head.
Really good work man
#14   Old 16-Feb-06, 21:54   
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Mr Man Mr Man is offline
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awesome work. I'm trying to make something of escher in blender, but It never comes out right.
#15   Old 17-Feb-06, 00:21   
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Roger Roger is offline
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Quote:
Originally Posted by konrad_ha
This is the best work I've seen for a long time.
Thanks very much :-|.
Quote:
Originally Posted by Blenderist
Wow! It looks great.
Thank you.
Quote:
Originally Posted by al
GREAT WORK! did you use any postprocess?
Thank you. Yes I did. For the colours and a slight glow I use Photoshop. But the panorama was done with the pano function of blender with 64 slices.
Quote:
Originally Posted by Sago
Looks great... but I have the strange feeling something very similar has been done before with Blender.
Thanks Sago. Some things of Escher were done before in 3D, this one too, but not with Blender, and IMO that one wasn't based on Escher's version as much as I did. But Google it up, there are loads of Escher's work made in 3D.
Quote:
Originally Posted by ClumsyBoy
That is just like the picture. Only colored and prettier'.
Thanks. That''s really cool to hear .
Quote:
Originally Posted by wah_tak
Would you mind telling us how you did that 180° field of view?
It is done with the camera rotated to the left 90 degrees, oriented to the top, made the image size 30x1000 and then rendered with PANO on and with 64 Xparts. So Blender makes 64 slices and creates a panorama with them. I didn't knew this was possible and halley helped me out with this. Before I knew this, I made 20 slices and made it one picture with Photoshop or Autostitch. A hell of a job...
Quote:
Originally Posted by CJD
i feel sick watch the image up... down... o viceversa?
Hehe, my dad had the same. Though it looks okay, but with a better look it seem all wrong. With a even better look, you will understand that the scene was created without anything behind the camera and without a roof, and then everything copied and rotated and placed in the right spot. But to make everything seemless was the hardest part. But it worked out ok IMO. I'l make a screengrab soon so it is clearer.
Quote:
Originally Posted by yoeri
yay! i love escher's work, and i love cool blender renders, so I like this one very much! Can we see how you did that amazing thing??
Thanks . Reed the previous and wait for my screengrab .
Quote:
Originally Posted by Duoas
The joint through the middle of the picture is pretty obvious though.
Thanks for the critic. But I do not understand it fully. Could you explain clearer?
Quote:
Originally Posted by Slepnyrl
Compared to the other grainy render you posted for advice the other day, This is a H-U-G-E improvement.
Hehe thanks. I thought so too. Making a pano render with Blender alone and with higher AO settings makes it a lot better. I agree.
Quote:
Originally Posted by Carbon
Wasnt it hard to work on something like that in 3D? I mean, drawing it seems easy, but having to navigate through a paradox like that seems pretty challenging.
Hehe, thanks. Yes it was indeed. That was the hardest part. Figuring out how to model it, and how to render it. But it worked out nicly IMHO. (There is nothing wrong with being proud I guess, I am happy with the result.)
Quote:
Originally Posted by Ryz
Only crit would be the leaves of the palm tree, they could use a bit more texture/details. They look rather flat.
Thanks for the crit, never took notice of it. When I put more time in it, I will make it better. Thanks.
Quote:
Originally Posted by new_neo
****, that hurts my head.
Really good work man
Haha. Thank you.
Quote:
Originally Posted by Mr Man
awesome work. I'm trying to make something of escher in blender, but It never comes out right.
Good luck. Notice that some of his work is impossible to recreate in 3D. Perhaps with loads of post-procession. But for most of his work there is a way to recreate it. Good luck, and have fun.

Thanks for all the reply's.

Sorry for awnsering them all...

I will post an update when I have one...
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#16   Old 17-Feb-06, 09:58   
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Cobra Banshee Cobra Banshee is offline
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It makes me feel dizzy like my mind is stuck in a loop that goes on forever...
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#17   Old 17-Feb-06, 13:04   
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Roger Roger is offline
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Hehe, actually, it kinda does go on forever... Check out this picture 8):
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#18   Old 17-Feb-06, 16:59   
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new_neo new_neo is offline
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Are you trying to make me lose the last remnants of sanity I have left?
#19   Old 17-Feb-06, 17:02   
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Looks like I forgot to reply in this thread. Great work dude.

As mentioned on CG Talk, some better textures would really make this spectacular. Congrats on the stars over there too. Well deserved.

BgDM
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#20   Old 17-Feb-06, 18:10   
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