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RipSting's Avatar
RipSting RipSting is offline
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Join Date: Mar 2002
Location: Oregon, USA
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New Features in Fiber V1.3:
¤ A clean GUI with the ability to Load and Save custom presets
¤ Fixed a problem with the vertex color deformations not interpolating correctly
¤ The Script will now run on meshes without vertex paint
¤ Code optimized and now runs approximately 38% faster (note: Publisher is 10% slower than Creator)
¤ Determine the number of faces that will be generated BEFORE you run the script, so no surprises
¤ All necessary Python libraries are included in the zip, including Eeshlo's Dynoise modules for Windows and Linux
___________________________
[color=#FFFF00]New as of January 17th, 2003[/color]
¤ Vertex paint fixed (again)
¤ Blue vertex paint effects density now!!!! (see bottom picture)
¤ Clicking the 'select' button in Blender Publisher no longer breaks the script

[color=#FFFF00]New as of April 3rd, 2003[/color]
¤Handles errors with 2 vertex faces
¤No longer draws fibers where vertex paint contains no blue

Also included:
¤Source code for Eeshlo's dynoise module for platforms other than windows


Note- The wind engine has been disabled in this version temporarily, to use this download Fiber 1.2


Screenshot with the new GUI

Blue vertex paint effects density now!

Download here:
http://www.oregonstate.edu/~dennisa/Blender/Fiber13.zip
............................................
The vectors!
The vectors are all wrong!!!
#1   Old 15-Jan-03, 22:11   


sl0w sl0w is offline
 
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:P Wow looks good, Thank you
#2   Old 16-Jan-03, 04:43   
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sonix sonix is offline
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Very nice sir, thankyou. I've been looking for just the thing for a while now.

Looking forward to the next ver with the wind functions reimplemented.

Sonix.
............................................
'Please do not feed this monkey' |
Click here to find the Unofficial Car Material Library, and my Blender works.
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#3   Old 16-Jan-03, 05:31   
Manuel Manuel is offline
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Thank Ripsting...I stay tuning on your script: it
can be very useful in Makehuman
#4   Old 16-Jan-03, 11:10   
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EnV EnV is offline
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Great! I just found very useful the 1.2 version, but this looks better!
Thank you RipSting.

Env
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EnV
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Time to start to change my signature and... err...
#5   Old 16-Jan-03, 13:09   
RipSting's Avatar
RipSting RipSting is offline
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I have uploaded my first tutorial:
Using Fiber v1.3 with presets

It can be viewed here:
http://www.onid.orst.edu/~dennisa/Bl.../FiberGUI.html
............................................
The vectors!
The vectors are all wrong!!!
#6   Old 16-Jan-03, 23:16   
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paradox paradox is offline
 
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Thanks looks good, already loved version .2 can't wait to try this out.
Thanks for the tutorial very easy to see how everything is done.
Keep up the great work.
Paradox
............................................
I listen to the beat of a different drummer.
#7   Old 17-Jan-03, 02:17   
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Claws Claws is offline
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Hi, im just trying out your script for the first time so i have som newbie questions.

#1 Can I load the script without using the Fiber13.blend, ie. just load the script without the whole scene?

#2 When i press "select" on presets i get this error and the script stops:

Traceback (most recent call last):
File "FiberGUI", line 137, in bevent
NameError: There is no variable named 'FSEL'

Otherwise thank you very much for this script!
............................................
Signature pending..
#8   Old 17-Jan-03, 13:17   
Serialsiner's Avatar
Serialsiner Serialsiner is online now
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Fantastic job Ripsting, this version is even more usefull than the previous one, it's very easy to use and very very fast.

It seems the vertex paint has no more effect on the generation of the fibers; could you manage to add this option in order to choose the areas for the grass to be generated? That would be fine ... don't know if it's possible ?

Also what i'd like to see in that script, is a leaf model (leaf.fib) for my trees. Do you plan to add it, or could you post a tut on how to make my own .fib models ?

Waiting to read from you, continue the good job.

Serialsiner.
#9   Old 17-Jan-03, 18:43   
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RipSting RipSting is offline
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Quote:
It seems the vertex paint has no more effect on the generation of the fibers; could you manage to add this option in order to choose the areas for the grass to be generated? That would be fine ... don't know if it's possible ?
I forgot to replace 2 lines of code... The vertex paint is now affecting the generation of fibers correctly. I just added support for Blue vertex paint as density also. It was simpler than I thought to impliment, however the predicted # of faces will no longer be 100% accurate.

Quote:
Also what i'd like to see in that script, is a leaf model (leaf.fib) for my trees. Do you plan to add it, or could you post a tut on how to make my own .fib models ?
I'll look into this idea more. I had thought of creating different kinds of grass blades and tips (wheat for instance), but I'm not sure yet how I'll impliment that. I think for leaves, a duplication script would be more usefull than a generation script- it would lead to a bit more flexibility also.
............................................
The vectors!
The vectors are all wrong!!!
#10   Old 17-Jan-03, 21:08   
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Serialsiner Serialsiner is online now
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Quote:
I'll look into this idea more. I had thought of creating different kinds of grass blades and tips (wheat for instance), but I'm not sure yet how I'll impliment that. I think for leaves, a duplication script would be more usefull than a generation script- it would lead to a bit more flexibility also.
Do you know if such a script exists as it would be usefull for scenes needing to be added with lots of meshes as leaves, stones on a floor etc ... The option of vertex painting for density of the duplication would be cool too.
#11   Old 17-Jan-03, 22:01   
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RipSting RipSting is offline
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Quote:
Do you know if such a script exists as it would be usefull for scenes needing to be added with lots of meshes as leaves, stones on a floor etc ... The option of vertex painting for density of the duplication would be cool too
Wow just got a good idea! It wouldn't be very hard for me to convert my fiber script into a duplication script. It would be great for making forests and things too! It would be cool to make it choose randomly between 5 (or any number of) trees and place them so that they wouldn't intersect... Different sizes also. I'll definitly work on that!
............................................
The vectors!
The vectors are all wrong!!!
#12   Old 17-Jan-03, 22:05   
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Serialsiner Serialsiner is online now
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Cool !!!

That's exactly what I was thinking of.

Is it possible to randomize the orientation of the meshes (on 2 axes) and also the size of them ?
Can I hope to see buttons on the GUI for adjusting the percentage of those parameters ?

Can't wait to see that !
#13   Old 17-Jan-03, 22:26   
Serialsiner's Avatar
Serialsiner Serialsiner is online now
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Cool !!!

That's exactly what I was thinking of.

Is it possible to randomize the orientation of the meshes (on 2 axes) and also the size of them ?
Can I hope to see buttons on the GUI for adjusting the percentage of those parameters ?

Can't wait to see that !
#14   Old 17-Jan-03, 22:28   
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paradox paradox is offline
 
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The duplication script sounds very interesting, I'll keep an eye out for it if you decide to do it. Tryed out the new fiber script and am very impressed. Much easier to use, more stable, nice GUI and works great for grass and fur hair. Well done for doing a great job not only on the first script but also for the improved version.
Paradox
............................................
I listen to the beat of a different drummer.
#15   Old 17-Jan-03, 22:30   
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Eric Eric is offline
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Wonderfull script Ripsting!

Did a simple test in yafray
#16   Old 17-Jan-03, 23:30   
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This is excellent! With an added option to duplicate stones/any template mesh etc it would kick lots of rear ends!
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[color=wheat][size=2]The eXo.Entity project: http://kaufeldt.filetap.com
MachineFlesh CGChallenge : http://www.cgtalk.com/showthread.php...&pagenumber=54

[/size][/color]
#17   Old 17-Jan-03, 23:42   
Pablosbrain Pablosbrain is offline
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Very cool script! it works great! And the ideas being thought of throughout this thread are great! Ripsting.. Congrats on the great and extremely easy to use script!
#18   Old 18-Jan-03, 01:04   
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blengine blengine is offline
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TRULY TRULY AMAZING! the examples look so great as well.. this is one of blenders most usable and important scripts =D
............................................
The Boom Shelter
#19   Old 19-Jan-03, 04:12   
bmax bmax is offline
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excellent job RipSting!! wow, the plugin looks like a powerful tool that i must use and will for some future project!
#20   Old 19-Jan-03, 09:23   
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