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Is there a way to permenately delete a material so as to un-clutter the material data block?
In a scene of mine, there are about 5 materials not being used by any objects. This was due partly to careless dulpicating. Is there a way to get rid of these extra materials short of when I make a new object assigning the un-used materials and re-naming them? Turrin
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Impossibility is the only impossible thing. www.4wallalley.com |
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#1
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Make sure the material has 0 (zero) users. Save the file. Clear everything with CTRL-X, reopen the file CTRL+O - whallah!
Should some unused materials still be around, try quitting blender fully before reopening your file.
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[color=wheat][size=2]The eXo.Entity project: http://kaufeldt.filetap.com MachineFlesh CGChallenge : http://www.cgtalk.com/showthread.php...&pagenumber=54 [/size][/color] |
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#2
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just to point out, that does work with materials, but as far as i know there isn't a way to get rid of unwanted textures, so be more careful when adding them.
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#3
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Quote:
- you have a material with a texture attached to it. - you detach the material from the object it was assign to the material now has 0 users, but the texture still has 1 user. It is attached to the material - you save and reload, the material is delete, but not the texture since it still add one user. Now that the material is deleted though, the texture has 0 users and will be deleted on the next save/reload. I hope that was clear. Martin
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Life is what happens to you when you're busy making other plans. - John Lennon |
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#4
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Yes it was quite clear. Thanks guys.
Turrin
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Impossibility is the only impossible thing. www.4wallalley.com |
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#5
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No kidding never noticed. Nice to know.
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Managing Editor Blenderart Magazine: blog | My Squidoo Lenses | personal webpage |
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#6
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