i updated the script yesterday and i think i found the bug and replaced it.
could you download the new version from the first post and retry
the error come from this workflow:
you tried to export the scene without selecting a camera in blender and by default the script had “export only selected” enabled. this led to a misformed fusion comp.
the new version now fails if you do it in the way i explained and to make it more error proof i disabled the “only selected” by default
@RainiKandi
i think i nailed it down to the file name. it has some special characters in it, this is where the exporter fails.
but i will upload a fixed version for that very soon. need some more testing to do
Thanks for the addon - very helpful, and a good base to expand on!
@Bopstar, the color spaces with the Filmic color management just have different names. As a quick fix , just change the line in the script:
if blenderDisplayColorSpace == “sRGB”:
to
if blenderDisplayColorSpace == “Filmlike”:
I think the colorspace part of the addon is not really working as planned, but it’s not very important. If you’re tracking camera footage then sRGB is the viewer transform you want - the filmic transform is not relevant (the camera has already applied it’s own ‘natural’ version!).
If (like me) you’re more interested in the 3D compositing features of fusion, then I’ve found the easiest way to get the fusion viewer to display the filmic view of the linear file is to make a new color space in the config.ocio file and combine the filmic log luts with say the base contrast lut. This can then be selected in the fusion viewer.
I found that setting the color management to none fixes the issue.
Yes there is zero need to use the Filmic LUT with any camera footage, and prefer to setup LUTs manually and as required for the specific camera type.
I use OCIO ColourSpaceView LUT and use the config.ocio from Blender (Filmic) for viwing EXE rendered from Bender.
You could also use a combination of OCIO Colorspace node set to linear to Film Log encoding and then OCIO File Transform node after that set to one of the looks associated with Filmic, and don’t have a view LUT.
I have not tried using the setup with the 3D renders from within Fusion, but I might have a look at that,
thanks.
Thanks for reporting the issue again and also thanks for providing some hints where to fix the issue.
i updated the addon on page 1 and hope it is now save also for future changes in the colormanagment
Awesome thanks for the fix. Is it possible to have the script export the four corners of the plane track to a tracker node also, be great if that was also possible. Thanks.