OK, using shape keys can be really powerful.
In this case I have not delved much into developing it, but making a study of muscles you can get extraordinary results.
From the great Marilyn there are many videos and this work is not too surprising, but imagine with pictures of very old scenes, to give them life …
Using Point Convert 3D, Camera Mapping and Video composition: Professional creations !!
really awesome addon,it opens new doors in creation inside blender,idont know if im the only one but i cant import images on blender 2.73 it displays an error
We have added a Deconvert button in the (Convert drop down). This button allows users to deconvert layers back into a mesh, deleting all of the armatures and constrains used in the conversion process. This is especially useful after the user has finished a scene and would like to do some 2.5D animation. Simply select the layer (.convert object) and then press the Deconvert button. This feature is available on the latest release (v0_28) at pointconvert3d.com. Enjoy
OK, I made new tests
Working with Blender 2.73 > Convert>this error:
xy = -476.40010714530945 337.7821445465088
Traceback (most recent call last):
File “/home/pepe/.config/blender/2.73/scripts/addons/3d-convert_v0_28.py”, line 848, in execute
point x = [‘X’] / img.size [0]
ZeroDivisionError: float division by zero
Can you be more specific in how and when this happened? Was it during the first layer conversion, or after you had already converted at least one layer? I’m trying to recreate the error to help the programmer resolve the issue.
@cominandburn I just use the UV/Image editor to paint an alpha channel. It’s live in the 3D view IIRC. The erase alpha paint tool works pretty well. I thought that there was a tutorial on line somewhere? There is an addon that will lock planes to camera with constraints too.
I was able to recreate that same error, when I tried to convert an image sequence that had a texture error (needed to be refreshed). The workaround may be to go to the texture panel and refresh the image. Also, make sure if you are working with a single image that the image sequence check box is not checked upon import. I hope this helps.
After looking at your files I believe the error on convert is caused by having the Auto Mask (Beta) check box on, the actual conversion occurs regardless of the error (control points exist on your converted file). But, I also believe the problem is an error that occurred upon import because it looks like a few things didn’t happen that should upon import. One being, the resolution in the render settings should change to the resolution of the image. I have included a file of what a correct import should look like. If we can pin point what is causing the incorrect import I can get the programmer to fix it.
Yes it does use import image as planes. I believe the problem may be that Point Convert 3D assumes the user has the default Blender scene open when the user uses Import. We are working to fix this, the current workaround would be to load the default Blender scene before you use Import. I have confirmed that the plugin works fine on 2.73, I believe the problem is just the default Blender scene thing. I’m not 100% because I have not been able to reproduce the exact error, but I think we are headed in the right direction.
That’s it! I use another custom default scene.
I tested it, I returned to the scene with the cube, and it works properly! imports plane image correctly!
It would be interesting to correct for any custom first scene