Nice to see cooperation
maaan you did it, thatās freaking fantastic!!!, iām crying my eyes out!, canāt wait to try it out!!
Just get it in the GitHub: https://github.com/JacquesLucke/animation-nodes =]
I can say you already can have lots of fun with it!
Jacques is very kind on sharing and developing this addon!
Here is a Video in which I Show the new Sound Input node!
Really nice addon! So much possibilities!
Thank you!
thanks lenain34
@electronicpulse
hm. that confuses meā¦
can you open the console in Blender and make a Picture? (click in the top Header on Window -> Toogle System Console)
okay, it was my version! it works on 2.72 stable and now iām getting the new development version =)
okay fine
Do that!
Just following your recommandations on how to create your own nodes, I did two simple ones (only few lines of code), for testing (ādistance between objectsā and a āsimple if conditionā). It worked like out of the box ! So not only this addon help us animating things but also immensely simplify the coding. I see it as a great begginerās door to programmation.
Hey Nikos_,
itās great that you ātestedā my small āhow to make nodesā document Well done!
Do you want to share your code?
Iād love it if it could be mixed up with shader nodes, but maybe instead of going so complicated you could make a node that outputs an attribute that can be called from the shader nodes, so for instance with the audio output since it goes from 0 to 1 it could be represented as black to white (gray scale) and that could be inputted to a mix node and make a shader change color with a mix based on the output that music is giving youā¦ heheheh
Iād love to have this functionality too. And we will get it soon. I just canāt do everything at the same time. I also work a lot on speed improvements and this always needs some time.
I promise that you will get the ability to change material settings with these nodes
Do you want to share your code?
Sure, but itās not much of a code ! :o
the less code the better. Thanks
I started with the material output node. So far it already works, but it still needs a few changes
Is it just me or is it not possible to have two custom node categories registered at the same time (using nodeitems_utils). Iām working on an experimental nodes system called āFLOWā.
I have sverchok and Animation nodes installed. So I have to custom node categoriesā¦ no Problem
What is different in this node System āFLOWā?
Nothing to show yet, just started last night It will be based on numpy from the ground up, have OSC + ChucK support, it will probably abuse the particle system. OK iāll look carefully at the differences between how we register the custom tree.
sounds great. have fun hehe