Blender 2.57: 3 Bad things that we found...(at this time)

Old Multires had the option to step down on the levels in edit mode or in sculpt mode, but now in edit mode you just see the default original mesh, not any of the in between levels. I know that might not be too badly needed, but we used to be ablt to animate at a lower level of multires ( or at least I did). I am sure there is a game plan, so we will have to see what comes down the pike.

It seems most people report modeling related problems. I’m a BGE user and the first thing I found was the absence of the console. How doI know what went wrong with me script? It does not show as blender runs! only pops up as yo close it!

Continous grab can be enabled on user preferences. it is under ‘‘mouse’’ section.

anyway it works for me r36185, linux 32 bit…and there was no need of copying the lib folder either.:smiley:
EDIT:
checked on windows and working fine.
IMHO start a new thread on the Game Engine Support Section.