hi
I have not used ae in a while but i am sure that if ae version is one where is tracking you can figure a way to get camera data transferred by tracking footage/rendersequence where cam is replaced by white distinctive solor dot/circle or cube and so on…
Depth can be done too with few tricks, with tracking and hmm. the system of linking numeric data and equations from x or y to z of cam.
ZanQdo, x, y, z would be the camera coordinates(I would assume), AE uses Y as Up. I don’t know if it would help at all but you can download the After Effects SDK from adobe.com. thanks for undertaking this project, I for one greatly appreciate it.
_peace
hiya Daniel, those things refer to the ratio between the widths and heights of the pixels and the width and height of the frame as it should appear in actuality, these are things that the compositor (person) should be able to deal with themselves, as i dont think the data gets passed over to after effects directly anyway. scale keys are not commonly used on cameras
I’m very new to both blender and AE, so I hope this statement isn’t too stupid.
AE7 will import OpenExr data now, and it appears 2.42 will export it. Would that be a solution?
I’m very interested about a possibly integration between Blender and AE. BTW Voodoo Camera Tracker is able to export blender .py script scene as well as .ma script, maybe someone can contact them to get some help.
Again, depends on your industry. The small/medium sized production houses, After Effects is the standard. Just like Maya has become the defacto standard for rendering for film. In the broadcast (TV) arena, there are still a lot of Lightwave users. TV has been an industry that newtek as been dominate in for the last decade. I can make the arguement that lightwave is still one of the few packages that can do broadcast level work out of the box. Maya and Max, you still need to use other rendering engines to get the best results.
Shake is primarily a composting application. You can do VFX, but shake also imports AE files for use in a project. Just like After Effects can do compositing, but I think of it more as a VFX package.
Frankly, for my personal work I’m using Effects Lab pro from FXhome. $150 and very easy to use and geared towards the special effects I’m doing.
Hey this is magnificent! Finally found one of these rare threads about importing camera data from Blender to a post-production software, namely AE in this case.
ZanQdo, if you manage to create a some sort of RPF-exporter or something, I’ll definently send you a bucket of flowers! (I’ll pay the shipping!)
Wow… as I said in CGTalk, it’s something I’d be more than interested in. If I had time and I knew python, I’d help myself. But since I don’t have the time and knowledge, all I can give is my moral support.
Well I can always finish this thing but I need answers for my questions, I don´t use after effects so I really don´t know what is what, this for example:
Source Pixel Aspect Ratio 1.4222
Comp Pixel Aspect Ratio 1.4222
Should I just had code this in the script or use some input from blender?
Anyway I´m gonna see if I can finish this thing but please HELP
ZanQdo, here’s a screenshot of the comp settings in AE…
i’d think you’d need to have the script take into consideration the composition’s pixel aspect ratio (as well as frame rate) and convert to square pixels (Blender’s output). Don’t know if the source’s PAR would make a difference as AE manages that in the composition as well as in the project settings. let me know if you need further information.