have not read full thread pages, no time.
I have used maya and Max at some jobs.
Nothing serious, I don’t know Maya. But i know Max. And I think Max is very good . And as i don’t know maya, I suppose is very good too.The other game artist at the company was Maya user, and he liked it a lot.
I tend lately to be very careful to think my self a software is no good or worse…As one often gets wrong.
I have purchased myself Deep Paint3d(more than 1000$), Ultimate Unwrap(40$), truespace 4.3 (70$ recently), Character Fx(15$), Softy3d, Amorphium, Zbrush (just don’t remember the price) .I’m an active and enthusiast user of Wings3d and Metasequoia. I am very deep user of all those, plus those I learnt at jobs: Max, Organica, Photoshop …several other.
well, there’s no other incredible thing as Blender out there, I mean , for free. Just like that. None so complete, so advanced.
Even more: IMHO, if you really want to do a comparison (which would not be fair to Blender, and would leave the main advantages of blender out) strictly in what is power, etc, Then…I’d say…there are some key features that Blender has that other mid cost packages do not have.
I think those are the ones to be really frightened.
Is being polished x export, not much of those have it. It combines polygon editing, renderer getting really good (and you can always use yafray) and many other features not so easy to find in a mid cost package.
Weight painting for bones, for example. Complex constrains, etc. Loads of importers and exporters, which indeed are improving constantly, and you even have access to the code at any time. That’s in no kind of package.
I now have no kind of problem importing OBJ files into blender, and build a scene or make character animations (well, I’m hoping for that pinned bone feature ) , export for realtime, or render.
I don’t know, all what is in the works now, is going to make Blender something even more powerful and something I yet got to realize what will mean…
diplacement painting (zbrush) , ambient occlussion, fiber, etc, etc…
And free :o
Yup, maya and Max have their uber power money behind, huge teams, etc…
But I must point out something…Blender is done by enthusiast…paid work somtimes yes, but sometimes does not mean passion…
So, I disagree paid work is done better than that what you make for the love of it. You maybe slower as you just use your free time, but heh, it even can end better…
I see Blender like a flexible beast, thanks to python… I have a friend, is a great coder and loves python since always…I’m trying to attract him to Blender world… He’s starting to like a lot the way it looks like.
I may self…have been able to learn all what I need for now, and not too much need of touching the manual(I’ll need for the NLA), and imho it wasn’t so before…
BTW, I see you mention in sometime Max…see many Maya users consider bad Max (maybe is not your case) while I think for what is animation, scene building, rendering (specially with Final render, brazil, but lately also with skilyght and some tricks) is simply great.
The fact is Blender is giving me high end features, and advanced 3d realtime character stuff I never have at home…
Imho, the packages I mentioned I use…may excel in their areas, that’s why I use them (ie: deep paint3d for 2d/3d painting directly textures, it blows away anything else I’ve used for it) , but Blender already has a flavour of each, is just it can’t be as specialized as “do this only” tools…
but it concentrate all stuf in one package, life saver…
I still don’t think is bad using many tools with Blender for speed, some features… But is also good blender does so many things that i could even not use my other tools.
I don’t really see a point iin comparing with Maya.