Clairvoyance: Age of Starflight - Topdown Adventure Game

Too buggy. Can you make 2.72b version? I need .blend as I use linux

I already use game object properties to track everything. Inventory, health, ships, current planet/sector, shop prices, current shop stock, all handled through a network of seperate empties parented to the player. You can see for yourself in the .blend. :stuck_out_tongue:

Though, you DID get me thinking… Since my game is only going to have a small library of items, it makes sense for most of these items to have their own seperate stats and specialties. But, at the same time, it would be difficult to implement that properly. I’ll think on it, but I have a good idea on how I’d do it.

The bugs my .blend experiences in 2.72 are unavoidable. I’d have to build the game again from scratch to iron them out properly, and I’m not going to do that.