Please don’t hijack this thread. Many people may not see your question. Please start a new thread with your question and you will have a better response.
Sorry - scratch that post
New Anisotropic shader coming in V2.72 (compare to the old method in post #3 of this thread). As before - all values are default except the specified value:
Ashikhmin-Shirley setting:
Aniostropic Anisotropy 0, 0.25, 0.75, 1
Anisotropic Roughness 0, 0.025, 0.1, 0.25
Anisotropic Rotation 0, 0.05, 0.15, 0.25
GGX Setting:
Aniostropic Anisotropy 0, 0.25, 0.75, 1
Anisotropic Roughness 0, 0.025, 0.1, 0.25
Anisotropic Rotation 0, 0.05, 0.15, 0.25
Beckman Setting:
Aniostropic Anisotropy 0, 0.25, 0.75, 1 (yes it really does do this - I checked twice :D)
Anisotropic Roughness 0, 0.025, 0.1, 0.25
Anisotropic Rotation 0, 0.05, 0.15, 0.25
New Glossy Options:
Roughness 0, 0.025, 0.1, 0.25
Beckman
GGX
Ashikhmin-Shirley (seems to be a bit buggy with roughness = 0)
New (experimental) sampling method.
Sobol Sampling (default) - 250 samples
Correlated Multi Jittered (experimental) - 250 samples (cleaner floor)
Re-opened thread
for the new multiscatter ggx glossy shader i suppose