Ho to align object transform to parent bone

Thanks for your quick reply!
If I undestood you correctly, I want to do the opposite of your solution. I want to align the meshes to the bones. My idea was that after parenting, the mesh should be in the coordinate space of the bone. In theory I should just be able to zero out the transform and it would align to the bone. What I would like is something like the ‘Parent (Without Inverse)’ option that you get when parenting an object to another object. But when using that on a bone (even when parenting to the bone in pose mode) Blender always uses the armature root as the reference point for the transform.

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