Crzy skills bro! Really like to see the final end result!
God. So much. DETAIL!
When are you gonna post some renders though
Thank you for the nice words, Rombout. I am doing my best, but I am nowhere near some of the people you can find in the ‘Sketchbooks’ section. I learn a lot from there and continue to do so.
Misadventure, I have decided not to spend time on lighting, compositing, shaders and so on…at least for now. It is a very ‘delicate’ field that will come later. I am trying to stay organized and do things step by step. Right now I am focused on creating interesting silhouettes character wise, something I learned from watching a concept artist explaining the importance of it. I understand that people like to see good compositions and vivid colors, I am one of them, but I am trying to create a personal workflow that is efficient and works for my needs…+ there are tons of things I learn on the go. Thank you for the encouragement, though.
First update for today, while I take a short break(Saturday, eh):
Main character hands. Good thing I don’t have to work on the whole hand(dodged that bullet).
Second update:
The legs.
Update for today:
Meanwhile…
This is the proxy castle with interior nearly finished. I made it this way, because…well, hopefully it will come clear soon enough.
The wall add-on was not used. Windows and all was measured and created so they can fit the plan.
Obviously a lot of assets are missing. I am excited myself to see it finished, but still a long way to go.
Second update for today:
Did something a bit relaxing. Started working on a horn and a spear for the grunt. Some work on his hands and pants as well. The pants are getting there…slowly.
Last update for today(weekend goes by so fast):
I think the cape concludes all the things I imagined for the main character. From here, its just refining.
Used the cloth sim and intend to use it for the animation…hopefully.
Update for today:
Removed the mutant’s proxy teeth and started working on the gums and the new teeth. Additional work on the face.
I get a very pleasant ‘tingling’ feeling in my stomach every time I sit down and start working on the project. And even if I am tired, as soon as I see one of the models I get a surge of energy. Color me excited.
Attachments
Update:
Added a part to the mask. If anyone checks this thread I would love to know your thoughts about it.
Also, figured out a way to sculpt these indented ‘ornaments’ on the armor. If they look good, that’s another story.
Update:
Watched a Ninja Gaiden video for inspiration. By chance, I saw how they did the handle for the hero’s blade. Sometimes nothing can replace the good old fashioned box modeling.
Update:
Earrrrrrrrrrly lighting test. Tried to get the sky and the light as I want them. The shadows, light and so on are…meh.
This is gowing to be tewible.
Update:
Today is a proud day for me and a good day for the project.
Found out how to control the smoke in Cycles. Making the snow to behave as if there is a blizzard was the easy part. There is no info out there how to control and animate smoke- at least not what I intend to do. I am quite happy, because from technical stand point, what I had in mind is doable, and most importantly…doable by me deh noob.
A vewy important test. It doesn’t really look like much now, need to tweak the settings and once it is animated, a difference in the thickness of the wind will be noticeable(the wind tends to raise snow high in the air). I think something like that.
Color me mind-blown.
I think get want you want to achieve. The effect needs to be like a sort of haze or fogg, but with wind settings it acts like a blizzard right
Update:
Progress on the grunt, more work on the sword, new one-handed axe and two variations of a helmet.
I consider the other two characters finished. Will probably add some very high-res detail but first will to re-topo.
Perhaps the helmet looks more dominant if you make a bit longer in height. Also I would make the horns thicker where there attached to the helmet.
Note taken. Will try to do it better.
Meanwhile, I made an axe that should belong to the main “bad guy”. Playing around with Boolean and getting nice results. Maybe will play around and sculpt some additional details.
Update:
Shortened the horns. I think its a bit better.