Are my eyes decieving me? A group of nice people are going out of there way to add a feature that will allow better animations to be made faster and people are complaining about things like purity and organicness? Purity is for drinking water, not art.
Automated lip sync. Sort of like the Poser or MakeHuman of animation. Great for quick background stuff, but crap for anything that requires any sort of care or organic attention.
Glad to see you’ve tested and tried it. It, like Poser of MakeHuman, is an optional tool, one who’s quality cannot be tested at this stage.
I agree with BlackBoe… I think it would be perfect to make a movie like monsterHouse… where everything is mechanic and automated… but where everything losses the “art”(?) of making animation…
Like I said, it is a tool. By your logic, you should not be allowed to use the walk cycle features. Or subsurf. Or the compositor. They do all the work for you! You should have to manually create the vertices for subdivision, no sense letting a tool do it for you! You should have to manually pose every single vertice, render, move again, render, etc, then splice all your rendered frames together to make your movie. Otherwise, it isn’t art! It’s mechanic and automated!
I don’t understand people waiting for this kind of stuff while they can’t make a simple bone animation …??? No offend
Speaking only on behalf of myself, I can say that making bone rigs is exceedingly complicated, and outdated thanks to shape keys. And even using shape keys, or drivers, or whatevers, for lip sync is tedious and generally gives awful results. At least in my experience. I welcome a tool that is there to reduce stress and provide better results.
I’m gonna see in a couple of years someone asking for a button that make the whole animation for you…
What a fantastic exaggeration. I mean, we’re somewhat there already, what with things like Spore, but I doubt anything like that will ever replace hand created animations.
To the people saying this is important and necessary… try to make mancandy speak with stuff like that without loose personality…
Who said using this will make things lose personality? This only does the lip sync, it’s still up the artist to do facial expressions, eye movement, hand movement, etc, etc. I hardly believe it will detract from the personality at all.
think blender needs a loooooot of improvements on tools that already has…
Examples???
Improve lattices ( modelled lattices , following the shape you need…) Hooks…( deformations… parenting… this things aren’t working properly right now)… crazyspace vertex (not solved ) bones parented to a vertex o similar… etc etc and a large etc…
If these things are so necessary for you (seem fine to me), learn C++ and develop them! The people behind this lip sync project have learned C++ and are using it to develop something that they feel will greatly benefit our community. Not to mention in the PDF they state they aren’t quite up to par with Blender’s current coders, and therefore would probably be unable to fix some of those features you feel are broken.
I think sometime we should stop requesting features and request improvements as I said before… don’t you think…?
This is an improvement. If you feel otherwise, well, you do not have to use it!
But I understand it may be interested for someone who wants fast, easy and prefabricated products.
Does this mean you’re opposed to fluid and softbody solvers? Fast, easy, and prefabricated. It sure does make sense to have artists spend lots of time trying to recreate something like cloth or fluid.
Also, you are aware the user will still have to make the model, and make the different shape keys before they’ll be able to use this? All it’s doing is putting things you made together in order for you right? Kind of like the NLA editor. You must be opposed to that, too, right?
sometimes it’s more important to finish a project than to be painstakingly artistically brilliant over every detail.
I agree! I imagine Elephant’s Dream could have been much better (animation wise) if they didn’t have to spend so much time on lip sync.
I just said it almost definitely wouldn’t be worth half the same quality as a properly done hand-animated piece. For all you people that want to make of movie of rigidly chatterboxing MH models, that’s fine with me, it’ll make the rest of us look better.
See an above response of mine. Just because you didn’t go through the hellish process of hand animating lip sync, which has been enough to turn me off from several projects, doesn’t mean your project is tainted, and certainly doesn’t have to mean it will look mechanized and ugly.
I said ‘rigidly chatterboxing’ to refer to automated lip sync, not talking about the mh models. It is entirely possible that there will be good, fluid automated lipsync coming out of this feature, it’s just that I have never seen that happen before
Because Blender never really had the feature anyways. Not to mention, how many projects with automated lip sync have you seen coming from Blender anyways? I honestly cannot think of many.
I’m just saying people almost ask for the option to write in console…:
" >blender -mycharacter - animate - dancing…" and wait for the program to make the animation for you…
Again, a fantastic exaggeration.
">blender -texture -please make the UV’s -do it quickly I gotta go to the grocery!!!
Manually unwrapping a model (I mean without calculations) would probably be the most hellish process ever, and I don’t think any one honestly would rather Blender did not have it’s UV mapping features.
I choose to make my own models, animation, rigs…
Good, I guess it’s important to you. It does not mean you have to oppose things that are important to us.
I’m sure it’ll be a great help in that’ll enable people who are actually GOOD at lip sync to do it faster. But the people who don’t know how to animate will just use it raw, so that’s what we’ll see the most of.
In the same way that Blender allows people who are actually good at modeling to make good models, and faster.
Summary: This is a good feature, and many people want it. If you’re too hung up on the ‘purity’ of your art, you do not have to.