Couple of minor points. a) You should virus check it, just to be safe…I say that because I haven’t, but I got it from a very popular terragen forum, so I doubt there will be anything wrong with it.
b) The only image format it accepts are bitmaps
c) The program is in german, but it’s so simple that that isn’t an issue. I did create a little guide showing you what everything means, check below:
Just click on the boxes, load in your six bitmaps, then hit the convert button. That’s about it.
Just as a last little note, there are better programs out there for converting cube faces (Sanne mentioned Hugin for example), but if you want it as simple as possible, this program is for you.
I have been using hugin for sometime and it doesn’t support cubefaces, unless there’s something hidden I haven’t discovered.
The only way would be to make images with more than 90*90 field of view so they have some overlap. Then the usual stitching using control points, which would take too much time.
It doesn’t support cube faces as a projection.
Looks like a nice simple tool, 0ptikz, thanks for uploading. Will try it in Wine.
Optikz, I don’t want to take over your thread with slightly offtopic discussions, but I’d like to reply regarding Hugin and cubemaps. If you prefer I don’t, please say so and I’ll stop.
GodOfBigThings, you can stitch cube faces to a panorama with Hugin. You don’t need any overlap or control points, because you already know how the images have to be aligned. You just have to tell it to Hugin. It’s a bit more work than with Respam, but works nicely nevertheless. I did it once with these instructions, in case you’re interested:
Add the cube face as input image
specify rectilinear and FoV 90° for input images
set all lens correction parameters to 0.0
specify the correct yaw and pitch values for the particular image:
tile front right back left top bottom
Yaw 0 90 180 -90 0 0
Pitch 0 0 0 0 90 -90
specify the correct output size.
specify TIFF without mask or feather (TIFF_m) as output format.
Whatever the stitching tool, another cool thing with Blender is that you can use its environment map feature to get cube faces of a landscape scene, cut them and insert them in a stitching program to get any kind of panorama.
I once wrote a standalone Python script to cut Blender envmaps into single cubemap images for just this purpose. If there’s any interest, I’ll try to dig it up and post it.
Thank you very much for the skymaps Optikz, this sort of HDRI maps (sky only) are amazing to use and incredibly hard to come by even commercially, just wanted to point out that you have done a huge service not only for the Blender community but also for all CG enthusiasts, thank you once again
Hey, just noticed that megaupload has been blocked by the U.S. government for something or another, so you might want to move them to a different link. Great skies textures by the way!