NonJuggernaut

Cool, how about some kind of animation when he hits the ground? When a person falls to the ground they soak up the fall by bending their legs and going in to a crouch.

and ask and yea shall recieve

added animation and logic state,

if own[‘Jump’]<=-1:
add 1 to jump, and play landing

and I set how long to play it based on impact.

Finally! something cool you just made. :slight_smile:

added first vehicle core :smiley:

http://www.pasteall.org/blend/36710

Here is the game at the moment :smiley:

Left mouse on actor = change to actor

if your in the mech q = exit

space = jump at mouse, (further away = harder jump force)

space = wall jump at mouse

right click on weapons and pick up = grab

if it’s a weapon, and your holding it, left click is fire.

Right click dead enemy to lift,

right click grapple point to grapple

while holding a accessory, right click a actor to equip

~ key = inventory , when holding something, right click a slot to put it there.

Let me know what you think so far :smiley:

How about try to get hostages to safety in the videogame.Carry them on the back of your mech.When i pressed p it did nothing.It did not play.Is there something missing in the blend.

press p , then it pops a splash screen up (it may be broken), P again to start

just noticed I did not pack textures in 2.74

https://drive.google.com/file/d/0B29hKf6-B52cTk5Gb2JBdERCUDg/view?usp=sharing

here is one with textures packed properly I think.

The mech has no art or weapons yet,

I will also add a car and a helicopter,

I want to make a full game out of this, for now these are tests and to get artists intrested,

feel free to use it however as the code etc is all mine.

It works now.Why can’t nt the mech jump higher than it does?

In it’s movement filter the forces that he applies to jump are small, and he has a higher mass,

the idea for the mech is going to be it’s very strong, but can’t jump high , so you will use it from A->B and get out, and move on.

It will have large weapons but no ability to pick up weapons,

The flying thing / helicopter will have a tow rope and I was thinking you could lift up the walker mech and carry it later in the game

This is just a gameplay mechanic dump to get people interested in helping, and to prove it's all possible.

That would be great.But it would seem you would need two drivers one for the helicopter and one for the mech.Unless the helicopter is remote controlled or controlled by a computer.

no, you fly the copter, lower the hook, and grab the mech, fly, drop the mech. land get out of the copter, then get in the mech

like as a puzzle.

Looking forward to seeing that helicopter.