Point and click adventure with rpg elements




And what have we here.It seems that blender 2.7x suports alpha shadows!!!I dint know that.

Also another character,the one of a local drunk old man.



candle with baked normals from high poly mesh with sculpting(i need training at sculpting)



The pillars


The latern i think the specular need tweeking


I wonder if i can make it breakable???!!!



Now i can make lemon juice!!


hmm i think its looking good


The drunk old man complete now.

Hey it looks really good !
I just have to say that everything, especially the characters, looks a bit high-poly to me (but if you haven’t got a lot on screen it’s not really important).
Keep up the good work ! :slight_smile:




Thank you all for your interst of our project.
As for the models the scenes will be small an we will use lods and the characters are high poly but there will be max 5-6 on a scene the average will be 3 including the main character.i dont see a huge impact in performance with 5 characters even in my 8 year old laptop(the test was though in an empty scene.)


I realy need help improving this material any sugestions?
In general i need help with glsl materials metals glass water etc…Any tutorials or something?

Bake an Ambient Occlusion Map. This will make it look a lot better.


Just testing shadows

gg man gg!

(hehe get it, ‘good game’ as in your game is good hehe… yay for bad puns)






The window with baked ao






If i want to use animated textures what is the best format to use?(for the movie file)




A small tower somewere in the woods

This looks great so far!



After 4 hours of creating and applying textures