candle with baked normals from high poly mesh with sculpting(i need training at sculpting)
The pillars
The latern i think the specular need tweeking
Hey it looks really good !
I just have to say that everything, especially the characters, looks a bit high-poly to me (but if you haven’t got a lot on screen it’s not really important).
Keep up the good work !
Thank you all for your interst of our project.
As for the models the scenes will be small an we will use lods and the characters are high poly but there will be max 5-6 on a scene the average will be 3 including the main character.i dont see a huge impact in performance with 5 characters even in my 8 year old laptop(the test was though in an empty scene.)
I realy need help improving this material any sugestions?
In general i need help with glsl materials metals glass water etc…Any tutorials or something?
Bake an Ambient Occlusion Map. This will make it look a lot better.
gg man gg!
(hehe get it, ‘good game’ as in your game is good hehe… yay for bad puns)
This looks great so far!