permanent death (your saved game is erased if you die)
Also most classic roguelikes have:
tile based gameplay
turn based gameplay
single player
a dungeon setting
hack and slash type gameplay
2d world layout
ASCII graphics, where @ is the player and Z can be a zombie and D a dragon and # a wall etc…
####+###
# Z #
# #
+ @#
# D #
###+##+#
You don’t have to have all these things to be a roguelike, but some roguelike developers are sadly obsessive about them. People will say your game is not a proper roguelike if it has only things from the first category then it is a roguelite, not a roguelike.
I personally feel that only the first category is needed to be a roguelike.
The problem is that things from the second category only work well with 2d games. As soon as you move to 3d you face problems with game pacing and a lack of FUN. I tried keeping turn based gameplay but it just wasn’t interesting. Also look at the example ASCII room above, the dragon takes up a single tile. The player and the zombie likewise. With ASCII that’s fine but think about how that would look in 3d…
@Smoking_mirror : Ok, well… so my game is absolutly not a roguelike Thanks for your message, it helps me.
After looking on marketplaces, I guess my game can be classified in “Dungeon crawler” but again I’m not sure and in a certain point of view it’s not really important so I will write a subtitle like “A journey in 3d dungeon” or “Explore and trap monsters in 3d dungeon”… I don’t know yet.
EDIT : Damned, I just read that dungeon crawler games means 1st person game so "The lost Relic"is not like that either
EDIT2 : Ok, the new subtitle for the game is now : Explore and trap monsters in 3D dungeons
hahah, don’t worry. It’s not a big deal.
You don’t have to fit exactly in to a genre these days.
I would say the single biggest thing in a game being roguelike or not is randomly generated levels.
If your levels are designed then you’d probably want to call it an Action RPG or third person dungeon crawler…