Thank you Bart!
Great job here.
I was really waiting for this one to come out.
Thank you Bart!
Great job here.
I was really waiting for this one to come out.
Hi,
To begin, thanks for this very helpful solution.
I have a problem when I try to export in VRML (or x3d, it’s the same), the error “ZeroDivisionError: float division” is printed on my screen To test it, I just let the default cube with a little translation. So I really don’t no where/why I have this problem.
Thanks in advance for the help.
Amically, Leparachute.
Bart,
I might have found a bug in the exporter. I created a simple scene with texture and several lights.
When I export the scene, and render it using freewrl, I got parse error.
I checked the vrml code, and found the following definition, which includes an unrecognizable character:
DEF WO_Ô Background {
groundColor 0.0 0.0 0.0
skyColor 0.0 0.0 0.0
}
Similarly, the x3d code generated also contains a unrecognizable character:
<Background DEF=“WO_|” groundColor=“0.0 0.0 0.0” skyColor=“0.0 0.0 0.0” />
I am working on a 64 bit PC. Anyone knows the cause of this error? Thanks.
Lakewalker
Hi all,
here at area42 we started developing a new version of the BS Exporter for Blender for Bitmanagement. This version will based on the features of Blender 2.46. The new exporter will include support for the new particle system and export of mesh animations.
And here are two demos of the new exporter and what can be done in Blender without editing the exported scenes:
http://www.neeneenee.de/blender/x3d/demos/background_dune.html
http://www.neeneenee.de/blender/x3d/demos/shadeless_spot.html
BS Contact is required:
http://www.bitmanagement.de/download/playerdownload.en.html
I In looking for an exporter for vrml/X3D, i have discover this great exporter. Is there a new version about this (the new version from Bart) ? :eyebrowlift:
I would like to know how export animation with armature. And if it’s possible to have multitexture per Mesh/object, or multi material.
Thank you if you have any informations.
PS : I know that the last message is from may 2008
A new version of the BS Exporter for Blender is available. Version 1.2.1 is tested on Windows and Ubuntu Linux, but should run on Mac too. Blender 2.47 or higher is required.
The polished interface:
The changes:
The documentation will be updated soon:
http://www.bitmanagement.de/developer/contact/sdk-prev/doc/tools/blenderexporter/index.html
where can we report bugs of the exporter? bitmanagement or area42? I’ve already made a comment on your blog bart.
Hey bart
I made a logo in blender, saved as vmrl 1.0? I have blender new ver, anyway i loaded my logo in bit software and my logo would not show up? but I was able to inport jpg png files that were folded? or half of the photo showed up?
Not sure why? Please help!
I have not emailed bit-m yet,…
what do I have to to so it will work with BIt- thanks!
you can email me at [email protected] or here.
Hey Thank you Bart !
One of many of my goals, is to make my own 3 D world. I would like to make my world in Bit-M software !
I like what I see, so far. I want people to be able to walk thru my worlds.
Keep up the good works!
I try it in blender tonight!
Bitmanagement releases the new version 1.22 of the “BS Exporter for Blender” at the SIGGRAPH 2009.
Besides bugfixes and support for Blender 2.49 this release brings advanced support for Blender’s new particle engine.
The “BS Exporter for Blender” is a cross plattform 3d authoring solution for Linux, Mac OS X and Windows.
The release log:
Bugfixes:
- brackets in normalIndex VRML output
- normalIndex values in VRML output
- Particles type in X3D
- DEF/USE for Particles
- specularColor calculation
- minor fixes
- error handling if no full Python installation is found
- automated version handling in output modules
Enhancements:
- better support for Particles including
- fadeAlpha and fadeColor (used from particle mesh in Blender)
- gravity and emitVelocity
(using AccX, AccY and AccZ properties of Blender’s particle engine)
- random size of particles