Window Generator

@holyenigma74: “Sapling” the same problem for my poor english :slight_smile: I also prefer more elementary naming.

@danilius: thanks for instruction (but with addons there are many updates, so change name in general will be appresiated :slight_smile: but it’s conversation to the Sapling thread . . .

Hi all,

Slightly off topic, but since it’s been mentioned here a couple of times, I will add “Tree” to the operator name for Sapling in the next release.

Cheers,
Truman

http://i39.tinypic.com/148j86w.jpg

Thanks.

@daniliusdanilius the reason i wanted redundant naming is because the search function work then…

@holyenigma74, Aha. With you now.

@TrumanBlending, that’s great.

Ahhh, the power of open source.

Hi, I added the window, pencere & sove addons into this bundle:
add_mesh_cad_objects

updated for 2.62.3 svn 45246
updated materials
http://www.pasteall.org/pic/show.php?id=29347

sorry Meta but i get a 404 error on the windows and balcony links, could you reup?

http://www.infoocean.info/avatar3.jpgOk, enough of the demonstration.

ok i found them on dragonlee’s Vimeo post.

bump,
hi, I would really like to add these into blender contrib/release.
is this ok?

@ Meta-Androcto: Hi! In link you put up in #25, there’s no Window script included, just 3 - ogive, teapot, airfoil2. :frowning:

Edited, working for 2.63 Add Window script.

sorry, updated post, window, balcony & sove all in one folder/addon.
add_mesh_cad_objects

@Meta-Androcto: Thanks! …And thanks for gathering whole library, great resource!

Thanks to all. I now have all 4 .py scripts working in 2.63a.

Hai,
I think you know about windowizer plugin for sketchup, do you think anything like that is possible in blender?
thanks

What shuold I do to get the “Add Window” script working in 2.63 under OSX 10.6?
I’m trying to install ones posted by Meta-Androcto using addon installer in User Preferences, but they don’t even show in Plugins list.

This is somehow urgent to me as I just got some work that requires creating large number of windows.

Thanks in advance to anyone who comes with solution.

To run the script without using the User Preferences / Addons panel, open a text window in blender. Open the add_mesh_window.py file in the text editor, Then press the Run Script button on the text editor window. Then you can add a window from the Shift+A menu

Attachments


hi IMI,
the package I supply is in a folder.
You need to manually put the folder & all scripts inside into your addons/addons_contrib directory.
add_mesh_cad_objects is the folder.
then you have 1 menu in user prefs Add Mesh > Add Mesh Cad Objects
from there Shift/a > add cad object > choose Window, Balcony or Sove.

THANK YOU!!! :slight_smile:
After placing entire folder it’s working correctly (previously I was dropping siingle files).

I added extracted the zip that meta provided to my blender addon directory. I can find add_mesh_cad under my shift-a pop up menu but when I add a window I do not have the controls in the toolkit pop out that is shown in the video on the first post. Are those controls not included in these later versions?

hi, updated addon here:
add_mesh_cad_objects
Updated UI,
Translated to English first addon, “Window”
http://www.pasteall.org/pic/show.php?id=34003