# Animation and Rigging

**URL:** https://blenderartists.org/c/artistic-support/animation-and-rigging/22.md?page=1

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**Page:** 2

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## [BVH import adding extra frame to scene?](https://blenderartists.org/t/bvh-import-adding-extra-frame-to-scene/1655346)

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**Author:** [@R\_Soul](https://blenderartists.org/u/R_Soul)\
**Replies:** 2\
**Last updated:** [October 18, 2026, 10:24pm UTC](https://blenderartists.org/t/bvh-import-adding-extra-frame-to-scene/1655346 "2026-10-18T22:24:36Z")

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Hi. I’ve noticed something odd when importing a BVH animation and would appreciate someone double checking this in case this is actually something unique to me. When I import from BVH with the ‘update scene duration’ opt…

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## [Move all keyframes happening in a timeline regardless of entity or mode involved](https://blenderartists.org/t/move-all-keyframes-happening-in-a-timeline-regardless-of-entity-or-mode-involved/1654909)

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**Author:** [@Dexter092](https://blenderartists.org/u/Dexter092)\
**Replies:** 4\
**Last updated:** [October 18, 2026, 10:11pm UTC](https://blenderartists.org/t/move-all-keyframes-happening-in-a-timeline-regardless-of-entity-or-mode-involved/1654909 "2026-10-18T22:11:39Z")

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Hello! I’m a beginner at animating in general and still learning properly on Blender’s actions workflow. Therefore, I often find myself having to “give more space” on the timeline to allow more time to pass between thi…

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## [Waist working funky with legs and incorrect resting pose in pose mode](https://blenderartists.org/t/waist-working-funky-with-legs-and-incorrect-resting-pose-in-pose-mode/1655189)

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**Author:** [@TK\_tegon](https://blenderartists.org/u/TK_tegon)\
**Replies:** 4\
**Last updated:** [October 17, 2026, 10:27am UTC](https://blenderartists.org/t/waist-working-funky-with-legs-and-incorrect-resting-pose-in-pose-mode/1655189 "2026-10-17T10:27:06Z")

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My edit mode pose is different from the default for some reason, and one the legs are rotating from different points when i try to move the waist but not when i move the IK. i’ve tried alt + G, R, S, and clearing user tr…

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## [Need help with lip rigging](https://blenderartists.org/t/need-help-with-lip-rigging/1653507)

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**Author:** [@CaptainExtremis](https://blenderartists.org/u/CaptainExtremis)\
**Replies:** 4\
**Last updated:** [October 16, 2026, 10:00pm UTC](https://blenderartists.org/t/need-help-with-lip-rigging/1653507 "2026-10-16T22:00:02Z")

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Can someone please help me with tips to rig lips? I’ve made 2 armature setups for it and deleted them both bc they were kinda ass :sob: I tried using normal bones that control sections of the lips and a bendy bone cage s…

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## [Does anyone have any tips on how to work with models that use IK rigs?](https://blenderartists.org/t/does-anyone-have-any-tips-on-how-to-work-with-models-that-use-ik-rigs/1655057)

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**Author:** [@otaviogamer2005](https://blenderartists.org/u/otaviogamer2005)\
**Replies:** 4\
**Last updated:** [October 15, 2026, 7:04pm UTC](https://blenderartists.org/t/does-anyone-have-any-tips-on-how-to-work-with-models-that-use-ik-rigs/1655057 "2026-10-15T19:04:19Z")

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I’m got used to using only FK rigs on FNaF-related models on Blender, but since I recently downloaded many FNaF Blender models (which they are pretty accurate compared with the original Scott Cawthon original 3ds Max mod…

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## [Adjust the rigify rig after generation?](https://blenderartists.org/t/adjust-the-rigify-rig-after-generation/1654961)

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**Author:** [@Luukezor](https://blenderartists.org/u/Luukezor)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 10:00am UTC](https://blenderartists.org/t/adjust-the-rigify-rig-after-generation/1654961 "2026-10-15T10:00:02Z")

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Hey there! sorry if my question has already been posted, I couldn’t find it. I have a rig that I created using rigify. Then I added a number of various bone constraints to the generated rig to finer control the eyelid …

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## [Regadubg Render Animation](https://blenderartists.org/t/regadubg-render-animation/1655074)

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**Author:** [@Moon\_Flower](https://blenderartists.org/u/Moon_Flower)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 4:37am UTC](https://blenderartists.org/t/regadubg-render-animation/1655074 "2026-10-15T04:37:38Z")

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I have a file with 1441 frames. So i run rendering animation, and when it runs 1441 frames, oppsssss… I accidentally turn off my computer. I want to ask… is there anyway I can render only the 4 frames that I missed out …

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## [Adjusting Spacing](https://blenderartists.org/t/adjusting-spacing/1654986)

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**Author:** [@Siuan803](https://blenderartists.org/u/Siuan803)\
**Replies:** 7\
**Last updated:** [October 14, 2026, 12:07am UTC](https://blenderartists.org/t/adjusting-spacing/1654986 "2026-10-14T00:07:14Z")

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Adjusting spacing is very well explained in multiple bouncing ball examples. It’s fairly simple to modify the Z-axis curve, since all the motion ( the bouncing ) is that single axis. But in the case you the ball moving a…

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## [I keep getting an error when I click generate rig (Blender 5.0+Rigify)](https://blenderartists.org/t/i-keep-getting-an-error-when-i-click-generate-rig-blender-5-0-rigify/1654959)

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**Author:** [@Ringus\_Von\_Mann](https://blenderartists.org/u/Ringus_Von_Mann)\
**Replies:** 6\
**Last updated:** [October 13, 2026, 8:29pm UTC](https://blenderartists.org/t/i-keep-getting-an-error-when-i-click-generate-rig-blender-5-0-rigify/1654959 "2026-10-13T20:29:07Z")

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I am working on making a dacing skeleton for hallowee. I modeled the skeleton and made a rig using Rigify. After adjusting the rig to fit the skeleton’s shape I clicked “Generate-Rig” and I get this error message I…

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## [Universal Mouth Alternative?](https://blenderartists.org/t/universal-mouth-alternative/1654725)

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**Author:** [@artis\_t\_aziz](https://blenderartists.org/u/artis_t_aziz)\
**Replies:** 3\
**Last updated:** [October 11, 2026, 12:48am UTC](https://blenderartists.org/t/universal-mouth-alternative/1654725 "2026-10-11T00:48:22Z")

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For a while, ive been using a technique for making cartoony mouth rigs by KamauKianjahe Called 'Universal Sonic Mouth. However, the technique and process do not really feel professional and doesnt have a satisfying …

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## [Access specific channel curve in Graph Editor?](https://blenderartists.org/t/access-specific-channel-curve-in-graph-editor/1654692)

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**Author:** [@Rawz](https://blenderartists.org/u/Rawz)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 10:44am UTC](https://blenderartists.org/t/access-specific-channel-curve-in-graph-editor/1654692 "2026-10-10T10:44:21Z")

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Can you access a specific channel curve in the Graph Editor when an object is selected? Sometimes I would like to right click on an object in an animation and select something like ‘go to X Rotation on Graph Editor’. I…

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## [Flipped animation, one bone not changing](https://blenderartists.org/t/flipped-animation-one-bone-not-changing/1654160)

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**Author:** [@R\_Soul](https://blenderartists.org/u/R_Soul)\
**Replies:** 3\
**Last updated:** [October 7, 2026, 6:02am UTC](https://blenderartists.org/t/flipped-animation-one-bone-not-changing/1654160 "2026-10-07T06:02:34Z")

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I’ve recently been trying to flip an animation. I’m almost there, but one joint does not seem to get involved. My procedure has been this: Import motion (human, from a game format, a custom addon converts it to bvh al…

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## [Bone Heat Weighting: failed to find solution for one or more bones](https://blenderartists.org/t/bone-heat-weighting-failed-to-find-solution-for-one-or-more-bones/1144412)

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**Author:** [@Skrap98](https://blenderartists.org/u/Skrap98)\
**Replies:** 8\
**Last updated:** [October 5, 2026, 5:06pm UTC](https://blenderartists.org/t/bone-heat-weighting-failed-to-find-solution-for-one-or-more-bones/1144412 "2026-10-05T17:06:34Z")

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I get this error everytime i try to auto weight my armature to my mesh. I remade the mesh from scratch and i get the same exact error. Help me get out of this loop please. Here are some pics of my mesh. The feet seems to…

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## [Seamless shoulders on separate chubby cartoon arms (+ a few other plush-character questions)](https://blenderartists.org/t/seamless-shoulders-on-separate-chubby-cartoon-arms-a-few-other-plush-character-questions/1654286)

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**Author:** [@mike\_renders](https://blenderartists.org/u/mike_renders)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 7:27am UTC](https://blenderartists.org/t/seamless-shoulders-on-separate-chubby-cartoon-arms-a-few-other-plush-character-questions/1654286 "2026-10-05T07:27:58Z")

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Edit: forgot to mention, he’s an animated character, so the shoulders and elbows need to deform cleanly while he moves (waving, reaching, typing), not just in one held pose. Hey all! I’ve been building a chubby plush-st…

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## [Why is a part of my rig deforming my mesh more than it should?](https://blenderartists.org/t/why-is-a-part-of-my-rig-deforming-my-mesh-more-than-it-should/1654287)

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**Author:** [@HKip](https://blenderartists.org/u/HKip)\
**Replies:** 1\
**Last updated:** [October 5, 2026, 6:20am UTC](https://blenderartists.org/t/why-is-a-part-of-my-rig-deforming-my-mesh-more-than-it-should/1654287 "2026-10-05T06:20:02Z")

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Hello. Im new to rigging, and following a few tutorials i was able to get a pretty decent rig on my mesh. However, i noticed that my one of my legs behaves differently when rotating it in comparison to the other leg. Wha…

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## [Dynamic camera movement](https://blenderartists.org/t/dynamic-camera-movement/1586328)

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**Author:** [@trapik238](https://blenderartists.org/u/trapik238)\
**Replies:** 4\
**Last updated:** [October 5, 2026, 1:45am UTC](https://blenderartists.org/t/dynamic-camera-movement/1586328 "2026-10-05T01:45:57Z")

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Hello! So, I made an example of what i want to see in result of my project. I would like to make few different moves of my camera around object, it is must be the dynamic movement, with change of zoom and position. So, …

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## [Why is my rig shifting between rest and pose position?](https://blenderartists.org/t/why-is-my-rig-shifting-between-rest-and-pose-position/1654242)

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**Author:** [@Tirxas](https://blenderartists.org/u/Tirxas)\
**Replies:** 17\
**Last updated:** [October 4, 2026, 3:38pm UTC](https://blenderartists.org/t/why-is-my-rig-shifting-between-rest-and-pose-position/1654242 "2026-10-04T15:38:44Z")

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good day everyone, I have a question about shifting between pose and rest position which like the image that I provided. For the bone that is chosen right now in the image it have copy transform and stretch to cons…

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## [When I modify "rest position" it change completely the animation of the "pose position"](https://blenderartists.org/t/when-i-modify-rest-position-it-change-completely-the-animation-of-the-pose-position/1514279)

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**Author:** [@Kays](https://blenderartists.org/u/Kays)\
**Replies:** 2\
**Last updated:** [October 4, 2026, 9:36am UTC](https://blenderartists.org/t/when-i-modify-rest-position-it-change-completely-the-animation-of-the-pose-position/1514279 "2026-10-04T09:36:55Z")

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Hello everyone. When I modify my “rest position” it also change my “pose position” animation and I don’t know how to set them on the armature of “rest position”. The picture is the " pose position " completely bugged. T…

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## [Fat cartoon arm gets flat on the back when the elbow bends to 90°, any tips?](https://blenderartists.org/t/fat-cartoon-arm-gets-flat-on-the-back-when-the-elbow-bends-to-90-any-tips/1654196)

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**Author:** [@mike\_renders](https://blenderartists.org/u/mike_renders)\
**Replies:** 7\
**Last updated:** [October 4, 2026, 6:03am UTC](https://blenderartists.org/t/fat-cartoon-arm-gets-flat-on-the-back-when-the-elbow-bends-to-90-any-tips/1654196 "2026-10-04T06:03:44Z")

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Hey everyone, I’ve been stuck on this elbow for a while and could use some fresh eyes. It’s a chunky, rounded cartoon character with short tube arms that come out from under an overhang. The arms are pretty fat for how …

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## [AutoRig Pro: Eyelid reference bone is missing](https://blenderartists.org/t/autorig-pro-eyelid-reference-bone-is-missing/1653934)

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**Author:** [@Utkarsh\_Agnihotri](https://blenderartists.org/u/Utkarsh_Agnihotri)\
**Replies:** 2\
**Last updated:** [September 30, 2026, 7:31pm UTC](https://blenderartists.org/t/autorig-pro-eyelid-reference-bone-is-missing/1653934 "2026-09-30T19:31:02Z")

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Hi, I am using Auto Rig Pro and having an issue with the eyelid. I followed the straightforward process and did not change anything in the rig. For some reason, one of the reference bones did not transfer to the final ri…

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## [How am I supposed to be converting a UE5.8 skeletal mesh into a Rigify rig in Blender 5.2?](https://blenderartists.org/t/how-am-i-supposed-to-be-converting-a-ue5-8-skeletal-mesh-into-a-rigify-rig-in-blender-5-2/1652274)

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**Author:** [@YukiG](https://blenderartists.org/u/YukiG)\
**Replies:** 10\
**Last updated:** [September 30, 2026, 7:12pm UTC](https://blenderartists.org/t/how-am-i-supposed-to-be-converting-a-ue5-8-skeletal-mesh-into-a-rigify-rig-in-blender-5-2/1652274 "2026-09-30T19:12:34Z")

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Hello! I’m new to using Blender. I’m more accustomed to Maya workflows, and would like some help with game rigging in Blender. My task: I have a skeletal mesh I’ve brought in from Unreal 5.8. I would like to convert th…

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## [Stretch-To bone constraint isn't stretching far enough](https://blenderartists.org/t/stretch-to-bone-constraint-isnt-stretching-far-enough/1653935)

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**Author:** [@revolt\_randy](https://blenderartists.org/u/revolt_randy)\
**Replies:** 2\
**Last updated:** [September 30, 2026, 7:10pm UTC](https://blenderartists.org/t/stretch-to-bone-constraint-isnt-stretching-far-enough/1653935 "2026-09-30T19:10:50Z")

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Hi all, Working on rigging door actuators for a car. The top and bottom are rigid parts, but the center section stretches as the door opens. I used 3 bones, top and bottom bone both track-to each other’s anchor points. …

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## [Where can I find a good walking down stairs mocap?](https://blenderartists.org/t/where-can-i-find-a-good-walking-down-stairs-mocap/1653866)

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**Author:** [@yogyog](https://blenderartists.org/u/yogyog)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 12:34pm UTC](https://blenderartists.org/t/where-can-i-find-a-good-walking-down-stairs-mocap/1653866 "2026-09-30T12:34:03Z")

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All the down stairs anims on Miximo are broken! I probably could animate one myself… but does anyone know where I can find a downstairs looping mocap compatible with Makehuman?

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## [Blender 5 complicate Action Editor](https://blenderartists.org/t/blender-5-complicate-action-editor/1653346)

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**Author:** [@Ratchet](https://blenderartists.org/u/Ratchet)\
**Replies:** 4\
**Last updated:** [September 30, 2026, 7:15am UTC](https://blenderartists.org/t/blender-5-complicate-action-editor/1653346 "2026-09-30T07:15:10Z")

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I don’t understand how works the two new solts in Action editor ? I can make two animations idle and run in slot 2. I got editor only showing character run animation a,d it’s keyframes whatever i choose idle or run. I …

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## [How to draw grease pencil onto mesh](https://blenderartists.org/t/how-to-draw-grease-pencil-onto-mesh/1545635)

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**Author:** [@MrKoix](https://blenderartists.org/u/MrKoix)\
**Replies:** 27\
**Last updated:** [September 26, 2026, 2:02pm UTC](https://blenderartists.org/t/how-to-draw-grease-pencil-onto-mesh/1545635 "2026-09-26T14:02:48Z")

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When I draw grease pencil on my rigged mesh, and the mesh is deformed by bones, I wish for the grease pencil to follow the mesh. I’m not just talking about drawing on it’s surface, it’s more complicated than that. Gener…

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## [How do you Append an object from another File, without Rig Objects? Let me explain](https://blenderartists.org/t/how-do-you-append-an-object-from-another-file-without-rig-objects-let-me-explain/1651995)

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**Author:** [@I-Am-Ex-X](https://blenderartists.org/u/I-Am-Ex-X)\
**Replies:** 6\
**Last updated:** [September 24, 2026, 12:31am UTC](https://blenderartists.org/t/how-do-you-append-an-object-from-another-file-without-rig-objects-let-me-explain/1651995 "2026-09-24T00:31:44Z")

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When I want to get a Model and a Rig from a another File. I append them to my current File. Then After that. Everytime that happens, I also the Objects that come with it. Like lets say. I make a Rig Object for my Head …

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## [Problem with the hand rig](https://blenderartists.org/t/problem-with-the-hand-rig/1653485)

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**Author:** [@NatCorsi](https://blenderartists.org/u/NatCorsi)\
**Replies:** 1\
**Last updated:** [September 23, 2026, 7:29pm UTC](https://blenderartists.org/t/problem-with-the-hand-rig/1653485 "2026-09-23T19:29:39Z")

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Hi, I’m having a problem with my character’s hand rig; one of the fingers is closing in the wrong direction, but I have no idea how to fix it. Does anyone know what it could be?

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## [Control stick rig mechanizm](https://blenderartists.org/t/control-stick-rig-mechanizm/1653177)

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**Author:** [@Sergio\_Scarafaggio](https://blenderartists.org/u/Sergio_Scarafaggio)\
**Replies:** 10\
**Last updated:** [September 23, 2026, 2:37pm UTC](https://blenderartists.org/t/control-stick-rig-mechanizm/1653177 "2026-09-23T14:37:06Z")

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Could you please tell me how to create a rig for my control mechanism? I’m not sure how many bones are needed or how to connect them. Please advise.

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## [Copying an object with animation and a gradual reveal and a color change](https://blenderartists.org/t/copying-an-object-with-animation-and-a-gradual-reveal-and-a-color-change/1653354)

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**Author:** [@designthis-1986](https://blenderartists.org/u/designthis-1986)\
**Replies:** 1\
**Last updated:** [September 22, 2026, 2:22am UTC](https://blenderartists.org/t/copying-an-object-with-animation-and-a-gradual-reveal-and-a-color-change/1653354 "2026-09-22T02:22:59Z")

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I have a cylinder that a Shift+D duplicated from another one on the left that is hidden. The animation make it reveal from the top to the bottom and also changes color as it drills down. However I want this animation t…

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## [Rigging dual universal joints as one armature?](https://blenderartists.org/t/rigging-dual-universal-joints-as-one-armature/1652924)

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**Author:** [@grant.r.brown](https://blenderartists.org/u/grant.r.brown)\
**Replies:** 8\
**Last updated:** [September 21, 2026, 8:17am UTC](https://blenderartists.org/t/rigging-dual-universal-joints-as-one-armature/1652924 "2026-09-21T08:17:47Z")

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Hello. I have a piston rig that uses two universal joints. It uses the approach in this video. So there are two armatures for each piston currently, comprising root, lower, pivot, upper, and point. This works mec…

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