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Older Activity
25-Apr-18,
22:52
BluePrintRandom
replied to a thread
BGE no more?
in
Blender and CG Discussions
hey last word here https://github.com/bge-community/Ketsji-Game-Engine bge is not dead. bf has not contributed anything to bge in years....
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201 replies | 5826 view(s)
25-Apr-18,
22:36
FutureHack
started a thread
Ocean Floor (Advice requested)
in
Works in Progress
Hi All - I could use opinion on overall approach to achieve an image similar to the following that is Blender 2.8 forward compatible (e.g. Principled...
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0 replies | 2 view(s)
25-Apr-18,
22:01
ZBlend
replied to a thread
Humanoid Mecha
in
Forum Gallery
Great work!!
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32 replies | 3686 view(s)
25-Apr-18,
22:00
ZBlend
replied to a thread
Guy
in
Forum Gallery
Lazzo , FXR , sus_unn : Thank you for comment!
see more
13 replies | 1225 view(s)
25-Apr-18,
21:40
BluePrintRandom
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
Pbr is really nice because it can describe a wide variety of objects with 1 material one day I hope we have pbr, but until then it's not a deal...
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95 replies | 3577 view(s)
25-Apr-18,
21:39
BluePrintRandom
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
Pbr is really nice because it can describe a wide variety of objects with 1 material one day I hope we have pbr, but until then it's not a deal...
see more
95 replies | 3577 view(s)
25-Apr-18,
21:35
troy_s
replied to a thread
How does the Color Management Curve work?
in
Basics & Interface
This is a problem with Blender in that the UI isn't colour managed. The curves UI adjusts the scene referred data, making it mostly useless,...
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8 replies | 160 view(s)
25-Apr-18,
21:22
Blender Dumbass
replied to a thread
WIP I'm Not Even Human (Short)
in
Works in Progress
Just finished animating the last scene. In few days there will be the renders. And then the movie will be done. Not moving the release date. It's...
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34 replies | 3598 view(s)
25-Apr-18,
21:18
MichelleSea
replied to a thread
BGE no more?
in
Blender and CG Discussions
Listen, I understand. People here know that I've been a freak for little to no reason. Just... think before you post, okay? The benefit of a forum...
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201 replies | 5826 view(s)
25-Apr-18,
21:01
Dantus
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
On a technical level when it comes to rendereing, both Unreal and Unity are clearly better than the BGE. This thread is about the interactive mode...
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95 replies | 3577 view(s)
25-Apr-18,
20:55
ambi
replied to a thread
Blender 2.8 development thread
in
Blender and CG Discussions
Looks like desaturate slider is a highly desired feature for future theme settings. :eyebrowlift:
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3780 replies | 580022 view(s)
25-Apr-18,
20:39
Craig Jones
replied to a thread
Blender 2.8 development thread
in
Blender and CG Discussions
I like where this is going, but was stymied by the long travel to the left - I miss the F5 swap to the opposite side for the toolbar and I think I...
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3780 replies | 580022 view(s)
25-Apr-18,
20:28
BluePrintRandom
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
A. unity is not better it is different B. unreal is not better it is different C. bge is not better it's just different. there are ideal...
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95 replies | 3577 view(s)
25-Apr-18,
20:14
Sanne
replied to a thread
Blender 2.8 development thread
in
Blender and CG Discussions
Thank you. The icons are truly nice.
see more
3780 replies | 580022 view(s)
25-Apr-18,
19:59
Dantus
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
That was an explanation as to why I believe the BGE would not be able to compete with Unity on a technical level. You made a statement that was...
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95 replies | 3577 view(s)
25-Apr-18,
19:59
Ricardo 3D
replied to a thread
Dongo Adventure - Indie Game Project
in
Works in Progress and Game Demos
CYNIC78, thanks man! Yes, so far we are only using logic bricks, our intention is to use only logic bricks until game finalization. :)
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15 replies | 1003 view(s)
25-Apr-18,
19:58
stargeizer
replied to a thread
Blender 2.8 development thread
in
Blender and CG Discussions
I think the idea behind the new icons is to clearly communicate the intention of the tool: - red: deleted geometry. - green: added geometry. ...
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3780 replies | 580022 view(s)
25-Apr-18,
19:40
Ace Dragon
replied to a thread
Blender 2.8's new Interactive Engine stand in the gap for BGE !!!
in
Game Engine Support and Discussion
In BPR's world (if you don't have evidence of game projects on your machine), then you're not a game developer, you're not worth taking seriously,...
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95 replies | 3577 view(s)
25-Apr-18,
19:38
RickyBlender
replied to a thread
Rhino
in
Works in Progress
looking good can you show some wireframe the horns needs some work I think color is not right and too sharp! how many verts ? happy cl
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1 replies | 68 view(s)
25-Apr-18,
19:38
GHArtist
started a thread
Unfair 3D Platformer (In Progress)
in
Works in Progress and Game Demos
You know games like I Wanna be the Guy or Cat Mario? Okay, stupid question. I just find it sad that there are little to no 3D platformers in this...
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0 replies | 31 view(s)
25-Apr-18,
19:37
GCharb
replied to a thread
Anyone uses Perception Neuron + Facerig with Blender?
in
Blender and CG Discussions
Thanks for the reply, I read that PN is a bit of a pain to use, very sensible to magnetic flux, is it true, is it usable, and how does it play with...
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2 replies | 63 view(s)
25-Apr-18,
19:27
doublebishop
replied to a thread
Anyone uses Perception Neuron + Facerig with Blender?
in
Blender and CG Discussions
We are using Perception Neuron with blender, what are you wanting to know?
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2 replies | 63 view(s)
25-Apr-18,
19:26
joshwinkler3d
replied to a poll
Challenge #774 Voting CLOSED
in
Weekend Challenge
@beau11 Well done :) @Millani Thanks for the comments - the sails are spreadsheets :) The other parts are the Naval RAM, USB cannons, SATA...
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19 replies | 649 view(s)
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