PDA

View Full Version : Animation and Rigging



Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96

  1. First Post!
  2. Notification of Bug and solution (NLA)
  3. Anime style production
  4. Nearly finished: 10 Sec contribution
  5. RVKposer will work in Publisher225
  6. A couple of tests
  7. Larry finished!
  8. My first contribution
  9. Two Blendo animations
  10. Cartoon Eyeball tutorial posted
  11. Posted Kate.blend file at creationaniamtion.com
  12. Posted "Symetrical - Mirror Modeling Tutorial"
  13. a silly fat thing
  14. Am I allowed to ask character animation questions here?
  15. initial position question
  16. to drop the key or not to drop the key
  17. Question (for Hos)
  18. Which one do you like better? Other suggestions?
  19. Lip sync test.
  20. New tutorial on BlenderChar
  21. Armatures and Constraints
  22. Tips for rigging?
  23. time saving idea
  24. Problem with armatures screwing up
  25. Two new tutorials by Lyubomir
  26. Just a test, please ignore this post
  27. Tips on Walkcycles
  28. I know I already posted this on the Q&A forum, but...
  29. can i use blendo for some render tests?
  30. NLA, Pose Modes, the Action Window
  31. PROBLEM : Character Animation rendered through BMRT 2.6
  32. armature and IK problem.
  33. The eye!
  34. Spiderman
  35. Empties/Cubes as IK Constraints/Solvers
  36. Any basic skeleton tutorials?
  37. 10 second club off line?
  38. Deformation and clothing
  39. Spiderman IKA Setup
  40. Render smoothness
  41. Armatures and mechs?
  42. Any Armature Tutorial
  43. Blender and other renderers...
  44. Hand Tut problem....
  45. My May(/June) 10 Second Club entry
  46. Character Models
  47. How to Get Ahead in Character Animation...
  48. Blender crash when selecting an empty or armature in blue
  49. Animated gifs?
  50. Blender Character Animation in Contests
  51. Short Anim using BlenderChar hand tutorial.
  52. mouse character
  53. Contest name contest!
  54. Other
  55. kool contest
  56. Converting old IPOs to Action objects
  57. LOGO IDEA CONTEST !!!
  58. Character Tutorials
  59. Monkeyframers Contest!
  60. Armature Problem
  61. human anatomy proportions?
  62. Run cycle tuts or help?
  63. How to make a strafe animation
  64. A little confused. (to say the least)
  65. Pixar eye tutorial
  66. You dumb @#[email protected]
  67. spinning the main parent limb 360 > frame spinback glitch
  68. Clothing a character
  69. Monkeyframers -- August soundclip poll!
  70. Permanently deleting actions?
  71. Skinning and Posing
  72. Flipin armatures
  73. Armatures question
  74. BlenderChar tutorials
  75. NURBs
  76. Trying to understand the very basic basics of it all...
  77. Blendo the cool CharacterAnim Model
  78. What's best? IK Armatures or Empties?
  79. Armature leg goes wonky when I pose
  80. Where is BlenderChar?
  81. Exporting Poser 3 characters to Blender
  82. A short script for a short animation ! (Please, comment!)
  83. Cartoon Eyeball Animation Tutorial Finally Posted
  84. Problems with "Blendo"
  85. November 10 Second Club -- Win Maya!
  86. On Monkeyframers
  87. Help Me Out!
  88. TV
  89. Mouth replacement Animation Script.
  90. Newbie Question about Armatures
  91. Problem rotating a mesh with Armature
  92. quaternions dummies
  93. NLA misteries & scandals
  94. Need a tutorial or some advice.
  95. team sia looking for modeller
  96. creating Chrono type hair?
  97. Creating clothes! HOW???
  98. character model examples
  99. Numerous characters in scenes?
  100. broken links
  101. Smooth deformations with armatures
  102. Some info for Richard
  103. Making a list and checking it two or three times.
  104. Making a list and checking it two or three times.
  105. Characters picking up and releasing objects?
  106. armature problem
  107. I know its been asked alot before but bear wth me.
  108. Character Tut
  109. Limbs
  110. A generic Humanoid armature rig....
  111. What is pose mode and why use it?
  112. Rotate constraints to imitate limb movements?
  113. Posing in pose mode, drifts from armature origin
  114. Where do you learn this?
  115. animating cloth with armatures
  116. Alternative to pose sliders?
  117. Animation???
  118. Game kit problems under linux
  119. WNF: Jan 10sec_entry
  120. keyframe w/ animation
  121. Funblender and Armature tut problem
  122. Alien Dancer, needs advice / feedback.
  123. First real character animation!
  124. Game idea -- opinions please
  125. Dragon - rigging test
  126. assigning armatures
  127. paste the flipped pose.....
  128. Shoulder joints rigging and animating problem
  129. Char Anim tutes at the Blended Planet - rvks/armatures/nla
  130. finished 30 sc tv spot heavy in Character Animation
  131. Help on Eyelid-Problem needed
  132. First Test with Alien Character (Added Mpeg Version)
  133. what method to choose?
  134. exporting bvh annimations
  135. NLA and Walkcycle
  136. .BIP->.BVH
  137. Some Help Multiple Characters fastest way
  138. Collision files. Are they restricted to the game engine, or-
  139. IK contraints / Bone Controler?
  140. how to control a complex animation by one ipo?
  141. picking up, putting down
  142. finally done
  143. IK Copying on a rig
  144. Ugly creases on hand joints
  145. Full body Rig
  146. Update on project, character-animation
  147. track to problem
  148. wip: squirt bottle animation
  149. Char Modelling
  150. 2D IK problem - mech leg
  151. restricting rotation on an axis
  152. Best way to make .wmv files?
  153. Key frames and motion paths???
  154. Animating with size and rotation
  155. Bones axis?
  156. One way to make good .avi .mpg files for WindowsMediaPlayer
  157. Animation format?
  158. Controlling eyes, pupils
  159. importing dxf made in autotrace
  160. Stuck on RVK Face animation, tongues and teeth and things.
  161. Insert Key menu
  162. retimeing animtion to print on film
  163. Rigging a character
  164. about actions blocks
  165. Rolling bones
  166. Avoid re-rendering animation object that don't change??
  167. Help opening doors!
  168. camera angle
  169. Copying a bone chain
  170. how to use action and nla together?
  171. Need help with font converted to mesh.
  172. realtime ocean
  173. Moving those reels
  174. Why parenting particle emitter to a bone wont work?
  175. Changing the rest position
  176. Armature appended but want parent
  177. how did the sequence editor work again?
  178. Low poly mesh rig to deform a high poly mesh ?
  179. anitmating the colouds texture?
  180. Halo in .tga image doesn't show up in Sequence Editor
  181. Help to add sound
  182. Linux+ Blender 2.28 + Creating/Importing Wave files
  183. Facial animation and muscle deformation
  184. Deleting and editing actions
  185. odd track-to problem in armatures
  186. I'm having alot of trouble with paths
  187. Inserting frames into an animation
  188. HeavyMetal.WAV
  189. particle-mesh parenting & armatures
  190. A Useful Diagram
  191. Where is the documentation on RVK's?
  192. Saving video
  193. Transparent mesh
  194. Tilting a path
  195. syncing 2D and 3D possible?
  196. New buttons?
  197. IK solver? Walk cycle problems
  198. Video Converter
  199. Blender 2.28a and armatures
  200. reseting armature?
  201. How does a good armature skeleton look like?
  202. Loopable Particle Animations
  203. Volume "Fac" IPO not mix-downing
  204. model shrinks
  205. Eye Lids
  206. Parenting Mesh to armature causes crash
  207. Armatures and Nurbs?
  208. bouncing ball ??
  209. tracking multiple objects sequencially
  210. Problem when rendering Animations
  211. Wheels in animation
  212. rolling carpet
  213. dlocx, drotx etc... IPO curves
  214. General Armature Discussion
  215. linking to meshdata but unique actions/nla's ?
  216. Armature + Lattice
  217. misterious "FO" flag in actions....
  218. Make them go away!
  219. How many frs/sec do you use?
  220. particles / collision / deflectors ?
  221. Clearing off unused actions...
  222. Clouds in Animation Solution
  223. DivX supported?
  224. Some Tutorials
  225. Is it possible to make an IK control bone follow a path...
  226. Is it possible to create an action for other than armatures?
  227. Sound in movies | update: new question
  228. DivX Profile and Settings sugestions
  229. AVI file size in Blender animation
  230. What is the best way to make an ammo belt?
  231. Can Spotlight parameters be animated?
  232. Identifying unassigned/misassigned vertices
  233. Is it possible to parent a vertice group to an empty?
  234. symmetrical weight painting
  235. Face Armature
  236. Animating Halos
  237. Nice walk cycle
  238. NLA with layered actions
  239. deleting strips in NLA screws actions up?
  240. help...quick...
  241. Auto assign vetexes to arms?
  242. Moving or sliding an action strip in NLA editor?
  243. Cutting a multi-scene video
  244. Any project management/workflow tutorials?
  245. Copying IK Rig Chains
  246. Engine mechanics help?
  247. Rigging for Forearm Twist?
  248. Follow path
  249. Rotating bones and IKs.
  250. How to make a correct keyframe animation with a rotating obj