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  1. New feature tests
  2. Cloth Test
  3. another fluid sim test
  4. My first HDRI test
  5. Big fury balls
  6. Fluid Simulation
  7. yafray test
  8. New technique to create fur tuft
  9. Ignore this thread.
  10. Displacement Mapping Test
  11. Softbodies Cloth simulation
  12. HDRI animation test
  13. Be gentle, (first non procedural texture)
  14. Webcam
  15. depth of field test
  16. A fluid sim with WITH OUT a difference!
  17. -Yafray- Glass balls on block of wood.
  18. First attempt at fluid simulation
  19. Hydraulic Jaws (npr test)
  20. BlendOde+FluidSimulation+Blend2Pov Test
  21. Does this look good to you?
  22. The cloak effect
  23. New ball animation
  24. Inflatable Balloon (with blend-file)
  25. Trying to make a LENS
  26. Particle System
  27. dof composite with nodes
  28. three GameEngine To IPO Test
  29. Objects exploding
  30. Testing toon-shaders
  31. indigo testing
  32. Particle and wieght paint
  33. Mist and DOF with nodes
  34. Texture test
  35. EXPLOSION!:D:D:D:D need help:(
  36. Particle Pendulum
  37. EXR output?
  38. Golden Suzanne gets wet
  39. Moebius (updated : now a klein bottle too)
  40. Chrome
  41. ED + CVS (5-Jun-06) = strange things
  42. three balls in India (mirror- and mapping-training)
  43. Blured reflections in Blender Internal :)
  44. Testing out the node system
  45. Another node test (with displacement)
  46. Meta Ball Animation
  47. shape keys+ bones=muscle deformation
  48. Grass'n'Stuff
  49. Try this Video Sequence editor image preview test
  50. Yafray: HDRI+Glass+M&Ms with physics
  51. energy weapons test
  52. test build of MacOSX Intel blender available
  53. Benchmark rendertimes
  54. Ninja Ball!
  55. Dynamic Light (game engine) Help with odd lighting!
  56. Cubes Only!
  57. official test builds
  58. Indigo rendering test
  59. test with ftp and first uv mapping
  60. My 1st Blender + YafRay render
  61. static particle grass
  62. Best way to animate a long hair
  63. Liquid Fire test
  64. Oil test
  65. Time to animate my spaceship
  66. Final Fantasy7 imitation tests
  67. 2 new tests (softbody and sea)
  68. Materials / Textures test
  69. another ofS test(a meteor)
  70. Does 2.42 RC1 render slower than 2.41???
  71. My first animation
  72. First Blender test
  73. Problem with fluid test
  74. Blender & Zbrush
  75. Nice Sun
  76. Abrasion, rust with tricks
  77. I'm very confused; Fluids
  78. Water meta style
  79. My fluid tests
  80. script test result
  81. Fun with bullet physics/ge!
  82. comp test
  83. Wine Glass - Bullet Physics - Yafray
  84. water (sim + texture test)
  85. Fluid obstacle problem
  86. My first walk cycle.
  87. Bezier curves test
  88. Stereograms using the Node Editor
  89. Parabola physics test
  90. Flower
  91. update on freestyle npr line renderer
  92. RC2 Test - Verification
  93. toonedge w/nodes
  94. Rabbit creature thing
  95. blender sequence editor limitations
  96. random 3d array script results
  97. Array test - 2.42 RC3
  98. Meta object - Array modifier (would be a great combination)
  99. alien
  100. Deflection of Softbody with mesh as one mesh
  101. procedural textures on fluid test
  102. Particle Hair 2.41 vs. 2.42 RC3
  103. Node test - bottom of page
  104. Non standard AVI's
  105. Shadow problem + Yafray problem
  106. My first project!!!
  107. Blender 2.42 Final release Optmized for Win32 AMD AthlonXP
  108. Bowl of milk (fluid sim)
  109. 2.42 soft body test, its pretty good!
  110. RGB Chroma Key Node Test-Windows Build (12 AUG 06)
  111. Fluid Sim
  112. Combining mblur and vector blur
  113. Yafray Caustics and DOF
  114. Curve Following Array Modifier?
  115. Fluid through colander
  116. wave by using glass
  117. DoF Animation
  118. Gimp/Blender post-processing comparison
  119. Glass + radiosity
  120. Swarm script test
  121. my Array Modifier Test
  122. Particle bubbles in fluid simulation
  123. vector blur
  124. Skin shader test
  125. Swaying grass
  126. And another Skin Attempt... (Nudity) *Update*
  127. Array motion blur test
  128. Material Nodes: Blood drops
  129. 3ds export problems: smooth surfaces
  130. I am very much liking array modifier
  131. Do I hear the call for a... Anisotropic Brushed Metal Suzanne?
  132. Got a problem with Node bloom
  133. blender exit itself when i try to ...
  134. my array test
  135. Caustics Problem
  136. Scan and morph
  137. test with bullet-physics and fluids
  138. Kaleidoscope - array modifier
  139. Color codes
  140. Fun with Yafray
  141. Skin Test with Nodes
  142. High-Tech Corridor Animation
  143. Space Stations and DOF
  144. Importing DXF files..
  145. Using vertex painting to blend textures
  146. Underwater Lighting
  147. Linux OpenGL Interface - xorg vs nvidia strangeness
  148. Yafray HDRI lighting test
  149. GSOC Displace modifier render
  150. Wicket material
  151. Sketch lines with jitter
  152. Metallic paint test
  153. Normal Map and Anisotropy in Blender
  154. Another Fluid sim test: The CityFluid
  155. Playing with Reflection
  156. Array tests
  157. Array Modifier and HDRI
  158. MORE fluid sim - a boat
  159. Coloured Fluids
  160. Procedural texture test
  161. Watery fun gone wrong
  162. spider physics tests
  163. Video-Mapped Displacement
  164. Line drawing on Blender 3D space for modeling ref:
  165. Softbody Deflating Balloon Test
  166. brains!
  167. My, like, third ever render
  168. Swinging Pendulum Demo
  169. Tentacle (Array + Subsurf + Curve) - SoC Modifier Stack Upgrade
  170. Quickly sculpted head/skull
  171. Goop animation - Google SoC Displace modifier
  172. Doe sanyone know how to do this???
  173. yafray rotating crystal
  174. Blender Sculpt (Its awesome)
  175. Beta Char Animation Testing - updated!
  176. Earth with better Atmosphere
  177. Sin City-ish black & white render
  178. My hand!
  179. like MRay blender do !
  180. what is for you the best external blender renderer and why ?
  181. really cool reflection test(as seen on blendernation.com)
  182. Post your skin tests.
  183. tiny xray animation
  184. Particle Bounce Path Tracers
  185. Save Game to IPO
  186. Lens Distortion (mild fish-eye effect)
  187. Static particle test =D
  188. Some sort of SSS type material with nodes (New image)
  189. Goo - DOF, Bloom, AO, Noodles
  190. [CVS] mesh modifier: displace
  191. fluid sim & time
  192. Fake DoF with Nodes
  193. Glow with Composite Nodes
  194. Cornell (Yafray)
  195. light saber style glow w/ nodes
  196. The Blender Fan Takes a Hit!
  197. " Outer space " Stencil practise
  198. The Vertigo Effect
  199. (Semi) Realistic Sun
  200. Loser Fights Desert Troll (greenscreen test)
  201. Grass model for download
  202. Snake animation with Lattice/Curve deform
  203. More fluidy fun
  204. Cartoon Modelled with the B-Brush Sculpting Tool
  205. My Nightmare Indigo render
  206. Indigo Testing
  207. Limit Camera rotation while following path
  208. Texturing fun
  209. animated clouds
  210. Birds` feathers???
  211. Thnx to Sketchy's furthing
  212. Jenga!
  213. New bouncy dynamics demo
  214. Tire modeling using arrays, now with blend file
  215. Photo textures.
  216. Blender <-> ZBrush
  217. More volumetric clouds..
  218. jellyfish
  219. Makes a funny background
  220. Sub Surface Scattering
  221. Indigo: So far I am impressed
  222. Fireball and clouds volumetric effects [animation]
  223. Textureing in blender
  224. quik question....
  225. BVH Import Test
  226. New softbody features in CVS
  227. KOwen difficult Collision
  228. Morgentau...
  229. Worms with path and IK-chains
  230. abstract script/plugin tests
  231. More SSS
  232. First Indigo Render
  233. Creation
  234. *New softbody animation in bottom!* old:Some shiddy electronic stuff
  235. Fluid Hop Test
  236. Testing svg
  237. GE 2 IPO test again...
  238. Hidden Line Render + AO
  239. Fluid Text Animation
  240. Chaotic Order, this is what happens when you spin cube duplicates
  241. Particle animation/Gel writing
  242. Tryin' to figure out the toon shader
  243. How to?; Alpha lighting ( negative shadow)
  244. Playing with binary. ABSTRACT
  245. cool sphere!!
  246. faking thermal vision
  247. coca cans and lighting
  248. wireshading
  249. Trog's Salon for Ugly Meshes
  250. Alpha and mirror reflection