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  1. Unwrapping thingy?
  2. World Stary Night
  3. UV Map question - help needed
  4. Lighting Effects With Blender
  5. Env Map and Sky texures
  6. Can u have a shared mesh with diff uv data?
  7. Procedural texture combiners?
  8. noiseless AO?
  9. Toon problem ( shadeless )
  10. Light beams.... *New Image Added*
  11. Texturing from a scene
  12. yafray into blender
  13. Impossible to unwrap model
  14. Eyes
  15. Using Textures to control density of strands
  16. Caustics (Photons) - Noob Question
  17. Problems with AO and animated textured Alpha
  18. Lightening-Game engine: how to "see" light
  19. Multicolored faces in shaded view (CVS Build)
  20. Material Settings Collecting
  21. Materials
  22. yafray alpha channel problem
  23. Partial UV mapping
  24. Can Blender Blend This?
  25. Animated texture for cylon raider eye?
  26. UV image editor issue
  27. video/image sequance texture
  28. Painting details on UV maps?
  29. Normal maps?
  30. What does this save UV face layout error mean?
  31. Texture library wanted
  32. only shadow feature in yafray
  33. Yafray area lights (problem)
  34. multiple decal problem
  35. wetmaps
  36. Easy alpha question
  37. Flipped UVs?
  38. Please Help me..on Video backround
  39. Stainless steel and Titanium (how do you)
  40. Animating a texture
  41. Free 4096x1024 skybox
  42. Snap Rotating UV's
  43. How to make a ghostly material?
  44. Removing from AO?
  45. Alpha shadow
  46. 'Baking' (?) UV Textures...
  47. Cog ocean tutorial
  48. [resolved]Cartoon edges don't change color
  49. how do i add different colors to an item?
  50. Texture coordinate buttons
  51. UV map question, just curious.
  52. Advanced way to UV map small areas?
  53. 3D textures
  54. Changing the framerate of an animated texture
  55. Material IPOs
  56. Video Format that blender can play.
  57. where does this weird lighting comes from?!
  58. Ambient Occlusion
  59. How do you make seamless UV maps?
  60. Problems with alpha
  61. Uniform Hemi light
  62. Saving UV layout not working!!!
  63. How to make all image-texture-paths relative?
  64. [particles] More than one material
  65. Shining type, and wet walls
  66. Glass reflection
  67. environment mapping
  68. Blender Wiki's Texture Guide
  69. Weird image-texturing problem (layers)
  70. texture not shown
  71. material libraries
  72. Cookies (Galletas)
  73. Alpha map and shadows
  74. Good Skin Tutorials???
  75. UV mapping aint mapping
  76. crisp shadows !
  77. Material Export
  78. UV mapping and lighting in the game engine
  79. Can any 1 tell me where to get textures from
  80. Bright Lights?
  81. totally confused about radiosity
  82. Yafray does not work?
  83. Envtex renders weird.
  84. 2 simple questions
  85. Sun Rays - ?
  86. Room lit with Lightbulb
  87. Light Beams from objects.
  88. 2 UV texture questions
  89. Texturing a hand
  90. Inverse UV mapping
  91. Why choosing LAMPS instead of RADIOSITY?
  92. Multiple UV maps?
  93. Texturing??
  94. UV-Mapped Surface invisible from inside...
  95. Trouble with an alpha map PLEASE DELETE
  96. Alpha
  97. Need help with UV
  98. LSMC problems
  99. Normal Maps
  100. UV Tutorials?
  101. Quick question
  102. Light through Glass
  103. Applying materials to large number of mutil-material meshes
  104. How do I paint in UV edit mode?
  105. where are the best places for Seams?
  106. UV mapped textures with material nodes
  107. Scaling down Elephants Dream textures
  108. House Textures
  109. UV-mapping not uses the current Texture (Bug ?)
  110. Personal Texture Libraries - File Formats/Res.?
  111. Undesired bevel effect with material group on my mesh
  112. Packed avi's are sketchy...
  113. How can I see shading with halo's
  114. Loss of quality in images
  115. Animating a Material / Texture
  116. Soft emit - Noob Question
  117. Nor mapping with yafray
  118. arch?
  119. Mapping to the life of a particle
  120. TabletPC a viable alternative to a Wacom Cintiq?
  121. exporting a texture
  122. Image maps?
  123. HDR Lighting?
  124. Trouble Unpacking data
  125. Colored glass - light source not going through glass
  126. Grass or beard
  127. Seams Changing Position
  128. Bake texture to a different layout
  129. Realistic trees?
  130. Shadow with alpha mask?
  131. raytracing and toon shading
  132. Texturing a ribbon
  133. illuminating a mesh
  134. Textures files with transpanrent ares
  135. UV-question
  136. creating textures
  137. led light
  138. zombie texture
  139. Shaded mode troubles
  140. Ideas on multiple UV?
  141. Different Materials
  142. Hdri light
  143. yafray troubles
  144. question about a texture editor
  145. 2 objects different texture
  146. Carbon FIber
  147. Creating a seamless repeating texture - how?
  148. Uvmapping problem with foto's
  149. Unwrapping a racing track as a perfect rectangle
  150. Project Oraange textures and lighting
  151. Hair with wieght paint difficulty
  152. New textures?
  153. making digital pictures into textures
  154. Folding a mesh and keeping the image texture on it
  155. Video as a texture????
  156. Two Texturing Questions
  157. Color Problem
  158. Need lighting help with Nintendo Wii spoof advert
  159. I need textures for my satellite
  160. Anyone know of a good metal material?
  161. Subtract alpha in 1 tex from alpha in another??
  162. How do I make an object "glow from within"?
  163. UV to nor?
  164. stencil texturing
  165. Faces screwed up in UV mapping
  166. Water reflection on walls?
  167. Animated Texture Question
  168. Definition of Materials and indices
  169. How to convert rgb values to blender values ??
  170. vertex paint on top of uv texure
  171. ray mir feels like not working
  172. in door lighting
  173. very simple material question
  174. displacement in viewports?
  175. UV Mapping/Save UV Layout
  176. Issues with node based materials
  177. Getting a simple texture on a flat plane?
  178. Optimize texture size
  179. Colouring
  180. Exporting map from one object to another
  181. A couple UV questions from a newbie...
  182. I hate it when my textures have seams, exspecialy when my textures are seamless!
  183. Applying an image to a single face
  184. Having a few issues with UVmapping
  185. The White Lines!
  186. Material Color and Color ramp
  187. Texturing in games
  188. Problem with area light with yafray
  189. UV image size question
  190. wood texture and lighting
  191. Getting blocky raytraced shadows
  192. Displacement textures ignore stencil values, how to prevent
  193. UV window works then doesn't? Why
  194. How do I change multiple material assignments?
  195. Label
  196. how can i create a inky material like this
  197. Overlaying a plugin-texture with image-texture
  198. Realistic Lighting, Texture, and Matierial Setup
  199. 3D textures?
  200. I do not understand how to color things
  201. The line effect
  202. How do I get rid of unused materials?
  203. i need a texture
  204. HDRi probes
  205. How to texture a Dragonfly ...
  206. terrain slope texture problems
  207. shadow in shader which is 100% reflective
  208. Bump Mapping?
  209. Some Yafray, multiple lights and background problems
  210. my colors are funky
  211. Texturing a building... where to start?
  212. Changing lighting colors and fades in an animation
  213. texture problem after lightwave conversion
  214. I need some (probably basic) UV mapping help!
  215. Mirrors and windows.
  216. Yafray and windows (glass)
  217. Texture in wrong face (little problem)
  218. Help textureing the Nu Galactica
  219. quick shadeless property disable
  220. Is UV mapping via LSCM and doublesided compatible?
  221. UV-texture vertex texture and texface
  222. Texturing Problem. <<Noob
  223. uv help
  224. Weird Shadows
  225. persistence aniation and rendering
  226. need good tutorial of lighting
  227. Procedural Wood newbie tutorial?
  228. Opaque Logo on Transparent Glass
  229. texture problem
  230. lighting question
  231. Obtaining Textures
  232. Materials & Textures Test/Question
  233. Radiosity troubles...Help please!
  234. Video with alpha
  235. Animating lighting
  236. Multiple UV mapping
  237. I dont understand radiosity at all, will someone explain?
  238. Enviroment mapping
  239. Help, I don't get material indices...
  240. Alpha problem
  241. Airplane texture&lightning
  242. Image Texture Problems
  243. is it possible to exprot the uv map
  244. Texturing: "composite map"
  245. radiosity-subsurf question
  246. Problems with UV Mapping
  247. Halo effects through materials
  248. Problem: inside shadows on shadow only objects
  249. Strange patterns from SPOT lamp
  250. Copying objects with object-oriented textures