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0knowledge
04-Feb-07, 16:53
Hey I know there is the fractal subdivide tool, however is there any way to add random "noise" to selected verts with out subdividing a mesh? Oh yah, I also am aware of the noise using texture data, but im looking for something that just adds the noise in a random way with out any reference data other than setting the amount of effect it would have on the verts.
Anyone know if a non-destructive modifer is in the works for something like this? That would seem like a nice addition.

Any help is appreciated.

ondrew
04-Feb-07, 17:02
Seems like a job for Displace modifier in the upcoming version

http://mediawiki.blender.org/index.php/Manual/Displace_Modifier

PapaSmurf
04-Feb-07, 17:10
the node only works on the image.
The Displace texture modifier physically displaces the vertices. i think. Disp various the depth. If displacing like a plane, make sure you have lots o verts.

Alex_G
04-Feb-07, 17:23
1. Give the mesh a material
2. Give the material a "noise" texture
3. Map the noise texture to "disp" ("Map To" tab in the materials buttons)
4. Go into edit mode of the mesh and click "noise" a few times in the edit buttons (Mesh tools tab)

IanC
04-Feb-07, 19:50
Alex, that only works in 1 dimension. I think a displace modifier would be best, with a procedural texture.

Try a cloud texture in colour, then in the displace modifier section chose "RGB->XYZ" instead of "normal".