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Forum: Animation and Rigging

Questions and answers about animation and rigging

  1.   Sticky Threads  

  2. Sticky Thread Sticky: How to Get Ahead in Character Animation...

    Started by Hos, 03-Jul-02 13:39
    4 Pages
    1 2 3 4
    • Replies: 67
    • Views: 127,496
    11-May-17, 15:27 Go to last post
  3.   Normal Threads  

    • Replies: 23
    • Views: 645
    22-Oct-17, 17:39 Go to last post
  1. Rigging Double-jointed Limbs

    Started by AustinC, 19-Oct-17 00:36
    • Replies: 5
    • Views: 188
    22-Oct-17, 13:33 Go to last post
    • Replies: 4
    • Views: 178
    22-Oct-17, 12:19 Go to last post
  2. Some body help me! I need help with thisT.T

    Started by Canpea, 22-Oct-17 10:59
    • Replies: 0
    • Views: 9
    22-Oct-17, 10:59 Go to last post
    • Replies: 5
    • Views: 179
    22-Oct-17, 08:58 Go to last post
  3. Improving Rigging features in Blender

    Started by mathiasA, 02-Aug-15 10:49
    5 Pages
    1 2 3 4 5
    • Replies: 95
    • Views: 15,005
    22-Oct-17, 03:45 Go to last post
  4. Lattice for Cartoon Eyes

    Started by hollallen, 17-Oct-17 00:24
    • Replies: 3
    • Views: 186
    21-Oct-17, 19:13 Go to last post
    • Replies: 1
    • Views: 101
    21-Oct-17, 15:25 Go to last post
    • Replies: 1
    • Views: 63
    21-Oct-17, 11:43 Go to last post
    • Replies: 2
    • Views: 138
    21-Oct-17, 07:14 Go to last post
  5. Animations (.smd format)

    Started by mige, 21-Oct-17 05:17
    • Replies: 0
    • Views: 56
    21-Oct-17, 05:17 Go to last post
  6. Autonoise for human riggs (and others)

    Started by S-Markt, 21-Oct-17 04:38
    • Replies: 0
    • Views: 87
    21-Oct-17, 04:38 Go to last post
  7. help with custom shape movement

    Started by hollallen, 20-Oct-17 23:42
    • Replies: 4
    • Views: 121
    21-Oct-17, 01:31 Go to last post
    • Replies: 0
    • Views: 47
    21-Oct-17, 00:42 Go to last post
    • Replies: 2
    • Views: 145
    20-Oct-17, 01:57 Go to last post
  8. Follow Path - Weird rotation at corners

    Started by jjh, 17-Oct-17 05:39
    • Replies: 1
    • Views: 94
    20-Oct-17, 01:14 Go to last post
  9. Modelling for animation question.

    Started by Shonuff, 17-Oct-17 08:26
    • Replies: 5
    • Views: 213
    19-Oct-17, 21:49 Go to last post
  10. control bone for a shape key

    Started by hollallen, 19-Oct-17 01:49
    • Replies: 6
    • Views: 175
    19-Oct-17, 20:01 Go to last post
  11. Shape Key Value Change

    Started by hollallen, 19-Oct-17 16:29
    • Replies: 3
    • Views: 96
    19-Oct-17, 18:58 Go to last post
    • Replies: 3
    • Views: 91
    19-Oct-17, 16:44 Go to last post
  12. DYI motion capture setup

    Started by 3blake7, 27-May-17 22:38
    • Replies: 7
    • Views: 719
    19-Oct-17, 14:33 Go to last post
    • Replies: 2
    • Views: 136
    18-Oct-17, 06:01 Go to last post
    • Replies: 2
    • Views: 112
    18-Oct-17, 05:42 Go to last post
    • Replies: 0
    • Views: 65
    17-Oct-17, 20:50 Go to last post
  13. save load skin weight data

    Started by DanLane, 17-Oct-17 13:38
    • Replies: 1
    • Views: 104
    17-Oct-17, 16:22 Go to last post
  14. attaching eyes to rig

    Started by hollallen, 16-Oct-17 18:14
    • Replies: 2
    • Views: 135
    17-Oct-17, 10:48 Go to last post
  15. Constraint bone targets w/ python

    Started by ForrestS, 16-Oct-17 20:28
    • Replies: 2
    • Views: 125
    17-Oct-17, 08:28 Go to last post
  16. number animate

    Started by alf0, 14-Oct-17 10:20
    • Replies: 5
    • Views: 211
    17-Oct-17, 08:07 Go to last post
  17. Automatic Weights Issue!

    Started by LockstarGames, 15-Oct-17 13:15
    • Replies: 2
    • Views: 110
    17-Oct-17, 06:27 Go to last post
    • Replies: 2
    • Views: 104
    16-Oct-17, 15:17 Go to last post
  18. possible problem in 2.79 with rotation

    Started by nancycat, 16-Oct-17 10:20
    • Replies: 1
    • Views: 111
    16-Oct-17, 13:30 Go to last post
  19. Blender Facial Animation to Unity

    Started by HeatherLouita, 12-Oct-17 10:58
    • Replies: 2
    • Views: 147
    16-Oct-17, 11:39 Go to last post

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