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  1. Replies
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    Head over to the video network and click the add...

    Head over to the video network and click the add video button :) Ill make you an admin on the website once you create an account!
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    This is awesome! You should link this on astrum...

    This is awesome! You should link this on astrum network!
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    When I tried to make an account it crashed and...

    When I tried to make an account it crashed and gave me these errors.
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    Can you use wheel.worldPosition.xyz =...

    Can you use wheel.worldPosition.xyz = car.worldPosition.xyz or have both the car and wheel be parented to an armature?
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    I still think having more faces is your best bet,...

    I still think having more faces is your best bet, is your game 2d or 3d? will there be some kind of LOD?

    As far as i know the only other option is to save your texture on its own image and have a...
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    subdivide your plane and reset the uv's so that...

    subdivide your plane and reset the uv's so that each face is using the texture, then you can change each face as well to design maps
  7. Can we see your animation setup? like the logic...

    Can we see your animation setup? like the logic making it happen.

    The reason this is most likely happening is because an animation actuator is probably being activated upon the input to change the...
  8. 421945 421946 421947 Tutorial above :D these...

    421945
    421946
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    Tutorial above :D these are cc0
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    Also, new video on the main post :) If anyone...

    Also, new video on the main post :) If anyone knows how to fix that strange spinning shield bug, basically the shield is parented to arm which performs a walking animation upon keyboard activation....
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    As fun as multiplayer would be, its definitely on...

    As fun as multiplayer would be, its definitely on the backburner, if i can get all the mechanics working nicely as a single player game then maybe ill look into it :)



    Cheers :D Hope to have...
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    Hey Smoking mirror! Thank you for the comment! I...

    Hey Smoking mirror! Thank you for the comment! I definitely want this to be more fun than accurate, but i will reference real world events alot in the story and gameplay. The innacuracy is the...
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    Thanks for the feedback :)

    Thanks for the feedback :)
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    make sure the player is either dynamic,...

    make sure the player is either dynamic, character, (or maybe rigid body depending on what you need) and the ground should be static.

    if the players box is as simple as a box, then a box collision...
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    CTRL+A apply --> apply scale. If the objects...

    CTRL+A apply --> apply scale. If the objects scale is not x=1,y=1,z=1 then youll get strange collision bounds with physics.
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    Great work! Downloading now!

    Great work! Downloading now!
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    Thanks for the feedback :D Couldn't agree more! I...

    Thanks for the feedback :D Couldn't agree more! I was also thinking it might be neat if when he moves it moves in increments rather than smoothly, but I dont know, I feel like that could get...
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    Norse - 2D RPG WIP

    Hello all, I would like to share with you my latest game project, its a 2D rpg set in ancient Britain during the Viking invasions. You play a lone Viking, starting your homestead from scratch,...
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    Poll: I feel this on so many levels, I've wanted to...

    I feel this on so many levels, I've wanted to compete for literally years but the timing is always off. Then again I'm a cook and I seem to only work when everyone else is asleep
  19. Cheers! :)

    Cheers! :)
  20. Thanks for the feedback! ...

    Thanks for the feedback!

    own['CurrentResources'].append(own.sensors['Ray'].hitObject['resource'])

    this doesnt seem to work for me.
    the idea is a 3x3 crafting grid, each little cell...
  21. Wait, can a property automatically be used as a...

    Wait, can a property automatically be used as a list or does it have to be defined somehow? i thought resourceList = [] was creating a list
  22. Hello there, got some time to chip at this today...

    Hello there, got some time to chip at this today

    def crafting():
    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.owner
    craftingSystem...
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    check out rockys code for how to align the world...

    check out rockys code for how to align the world position, coded in the forums so it may get some console errors
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    Similar to rockys post, this will only set his...

    Similar to rockys post, this will only set his rotation to that of the door.


    import bge

    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.own

    eKey =...
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    Heres your blend working, its because your cubes...

    Heres your blend working, its because your cubes local orientation was different then worlds orientation CTRL-A --> apply rotation
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    Heres a track based on property blend
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    Chaos, on the blend you gave me nothing would...

    Chaos, on the blend you gave me nothing would worked cause your ray was casting on -y and your cube is facing -x i got it to work with the image above
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    Absolutely loving the style! Your work is...

    Absolutely loving the style! Your work is consistently great Thatimster! Nice work!
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    420796 This is kind of what you want, pay...

    420796
    This is kind of what you want, pay attention to the track axis of the edit object and ray, make sure they are the same orientation as your cube :) now this works for one door but you...
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    Do you want the cube to move to the doors...

    Do you want the cube to move to the doors location or have the cube be rotated to face the door?
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    Because on red box the module setProp is only...

    Because on red box the module setProp is only being activated when the property is changed. So if you change that to an always sensor to the same module you should be good to go.
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    420676 There you are sir! you were so very...

    420676

    There you are sir! you were so very close! the only thing was the always sensor was mis-named and your text property in your end scene needs to take its value from a game property like...
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    I used to feel guilty for abandoning projects,...

    I used to feel guilty for abandoning projects, but Ive found its best not to fight it, let your creative energy flow where it wants too and you will get results you are happiest with. I dont think...
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    Have the property that works running the python...

    Have the property that works running the python module setProp, have the one you want to affect running getProp. use always sensors. change prop in the script to the name of the property you want....
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    import bge def setProp(): cont =...

    import bge

    def setProp():
    cont = bge.logic.getCurrentController()
    own = cont.owner


    #Get property name
    score = own['prop']
  35. the idea is to get an active list of the...

    the idea is to get an active list of the resources youve put on into the grid, so whatever the list is equal to will show different crafting options.
  36. adding/removing strings to a list and reading the items in tihe list

    Hello there! Im basically trying to make it so that when any crafting-inventory slotse "ray" is positive it will take the value of ray.hitObjects['resource'] and add it to a either another property...
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    This looks fantastic! Great work as always sir!...

    This looks fantastic! Great work as always sir! Are you using any IK rigs on your armature? at first I was resilient to use them, but ive found once they are setup smooth animations are easy to make
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    [SOLVED] Snap object to grid

    Why hello all! Just wondering if anyone knows how to go about snapping objects to the grid ingame?
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    As Lostsciene mentioned, MakeHuman his a free...

    As Lostsciene mentioned, MakeHuman his a free human.obj generating program, you can bring them objects into blender and reduce their polycount for the game engine.

    if you want to it from scratch,...
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    [SOLVED] Thank you all very much for the help, got it...

    Thank you all very much for the help, got it working :)
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    [SOLVED] Thank you all for the feedback! I love the well...

    Thank you all for the feedback! I love the well of knowldege on this forum. I agree with you guys, I think I've been looking at this all wrong.

    I have an inventory/hotbar system, all in the same...
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    [SOLVED] Thank you for all the feedback. What im trying to...

    Thank you for all the feedback. What im trying to achieve is quite simple, when the player (in a flat 2 world) mouses over and clicks a tree it should affect the trees damage based on whats in the...
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    [SOLVED] def Tree(): scene =...

    def Tree():
    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.owner
    selector = scene.objects['HotBarSelector']
    rayItem =...
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    Make sure its before the texture(s) you want it...

    Make sure its before the texture(s) you want it to affect, then make sure RGB to intensity and stencil are enabled. either black or white should be fully reflective or not, you can change it by...
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    [SOLVED] Thats what i have, read my latest code. Its...

    Thats what i have, read my latest code. Its giving me the same error
  46. Replies
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    [SOLVED] I'm able to read property no problem now, but i...

    I'm able to read property no problem now, but i cant subtract hitObject['prop'] from own['prop']
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    Free CC0 game-ready assets

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    Feel Free to use these for your projects, they are free and CC0, some are animated, some are physics ready and sutch. happy blending :) http://www.astrumnetwork.com/resources
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    [SOLVED] def Tree(): scene =...

    def Tree():

    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.owner
    selector = scene.objects['HotBarSelector']
    rayItem =...
  49. Replies
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    792

    [SOLVED] def Tree(): scene =...

    def Tree():

    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.owner
    selector = scene.objects['HotBarSelector']
    rayItem =...
  50. Replies
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    [SOLVED] def Tree(): scene =...

    def Tree():

    scene = bge.logic.getCurrentScene()
    cont = bge.logic.getCurrentController()
    own = cont.owner
    selector = scene.objects['HotBarSelector']
    rayItem =...
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    [SOLVED] still getting the same error, on the line...

    still getting the same error, on the line "itemDamage = handItem['damage']" Ive told it what to do if hand.hitObject == None
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    [SOLVED] ah that makes sense, cheers

    ah that makes sense, cheers
  53. Replies
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    [SOLVED] NoneType is not subscriptable

    scene = bge.logic.getCurrentScene() cont = bge.logic.getCurrentController()
    own = cont.owner


    selector = scene.objects['HotBarSelector']
    hand = selector.sensors['Ray']
    ...
  54. Great tutorials, feel more than welcome to share...

    Great tutorials, feel more than welcome to share them on Astrumnetwork.com :)
  55. Replies
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    Thank you sir!

    Thank you sir!
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    Perhaps you can use these Josip....

    Perhaps you can use these Josip. http://www.astrumnetwork.com/resources
  57. Replies
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    still getting errors, wonder if there is a way to...

    still getting errors, wonder if there is a way to call hitObject.Mesh or something like that, googling it now. Cheers!
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    Replace mesh with ray object

    Hello there, im wondering if its possible to replace the mesh of an object with the mesh of a hitObect.

    Or possible to do something similar to this, where whatever object the ray is over in the...
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    Thank you very much!

    Thank you very much!
  60. Replies
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    Multiple objects using one script.

    Okay, so lets say my code looks something like this

    import bge

    cont = bge.logic.getCurrentController()
    own = cont.owner
    scene = bge.logic.getCurrentScene()


    def Grab():
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    [SOLVED] Good point!

    Good point!
  62. Replies
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    [SOLVED] Object to cursor

    Ive achieved this in the past numerous times but cant seem to get it up tonight ;)
    anyway heres my code

    import bge
    G = bge.logic
    cont = G.getCurrentController()
    owner = cont.owner
    mouse =...
  63. Replies
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    Wow this looks better and better every time i see...

    Wow this looks better and better every time i see it!

    Eyebrows - I always making a copy of the hair of the eyebrow texture and save it with alphas, then in edit mode copy the section of the face...
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    Thanks for all the replies. the reason I want...

    Thanks for all the replies. the reason I want this function is players can create an account on a website and save a skin file that the game downloads before starting and applies to the character.
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    Thank you for the input!

    Thank you for the input!
  66. Replies
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    Use texture from URL

    Hello all. Im just wondering if anyone knows how to use download a texture from a url in-game. Like game starts -> texture is downloaded, saved locally, and applied in the game. So you could update...
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    Poll: These are all great !! so proud of the community!...

    These are all great !! so proud of the community! Good luck to all!
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    Video Tutorial Network.

    Hello all. Ill keep this short and sweet. I've created a websites specifically for blender game engine artists, who want to watch, or upload tutorials.

    http://www.astrumnetwork.com/

    Anyone can...
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    417404 I hope this is ten characters.

    417404 I hope this is ten characters.
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    Hello all, This is my first day to myself in...

    Hello all, This is my first day to myself in weeks! That is after all the trade-off of the culinary industry. That being said I finally have time to do blender stuff again, I was super pumped to...
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    [BGMC 19] Ella Noir

    This is my wip thread for my bgmc 19 entry.

    The story follows Ella Noir, a private detective investigating a strange disappearance in a strange little town.

    Think legend of zelda meets nancy...
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    Nice work!

    Nice work!
  73. Thanks for the feedback!

    Thanks for the feedback!
  74. Cheers! Hey! that's a pretty good idea! :) ...

    Cheers! Hey! that's a pretty good idea! :)



    Nope! :)
  75. Astrum Network Blender Course: Creating A Game-Ready Environment.

    The goal:
    To create a free series of courses outlining key techniques and informations that should be considered during the creation of game-ready environmental assets.

    Media & Tutorials:
    ...
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    If I understand correctly, every individual...

    If I understand correctly, every individual segment of the ragdoll needs to be imported to your game scene and activated separately. You can always have an empty that sends a series of messages to...
  77. Awesome ! :D

    Awesome ! :D
  78. Oh and on the armature always ------ run armature

    Oh and on the armature always ------ run armature
  79. To crreate ragdoll - create solid rigid body...

    To crreate ragdoll
    - create solid rigid body objects for every bone.
    - create constraints amongst these objects with 6dof enabled. Enable at least x y z pos, and rot to your liking.
    - add an IK to...
  80. neat! thanks!

    neat! thanks!
  81. Accessing Sensors/Controllers through python

    I know that there are ways to do this, just wondering if anyone could give me insight on how.
    RIght now Im using keyboard sensors by attaching a sensor and defining it like so
    aKey =...
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    Thanks for the reply ! Yeah definitely a broad...

    Thanks for the reply ! Yeah definitely a broad question but I'd like to understand more of the theory behind how networking works and what's actually going on before diving into it. Installed your...
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    Like Mountain LOD would be high for players who...

    Like Mountain LOD would be high for players who are near, but not for others. HUD would show to you and not others, etc.
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    Multiplayer Coding

    Just wanted to have a bit of discussion to get some insight on multiplayer coding.

    How are things like HUD and per-player-LOD etc handled?

    would overlay scenes automatically cater to...
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    A tram? like a little train type thing? going...

    A tram? like a little train type thing? going through the level ?
  86. Replies
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    453,479

    Looks great pagio! Something to make note of as...

    Looks great pagio! Something to make note of as well Adrian is your textute sizes. We may want to throw a lot of those into an atlas and shrink them down. BPR once I get home from work I've got 4-5...
  87. Replies
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    Removed the hemis. added Adrians models :) Havent...

    Removed the hemis. added Adrians models :) Havent done much in terms of lighting. I dont think ill have the time to participate in the BGMC so ill use the time i do have this weekend for this. But my...
  88. Replies
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    More items have been added to the environment. :D...

    More items have been added to the environment. :D heading to bed now night folks!
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  89. Replies
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    Morning! Going to bed on my end soon. You may...

    Morning! Going to bed on my end soon. You may need to reupload those blends. the textures werent packed :(
  90. Replies
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    Cheers night! yeah im not a huge fan of the...

    Cheers night! yeah im not a huge fan of the buggers either. "thankfully" its always cold in Canada so I only get em a few weeks of the year :D
  91. Replies
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    Those models look really nice btw

    Those models look really nice btw
  92. Replies
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    Im sure well use it :D I can do that no problem...

    Im sure well use it :D I can do that no problem heres a video of the level in its current state I imagine theres only a few more days worth of work before its ready for decoration and logic
    ...
  93. Replies
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    Finished all bathroom assets no need to do those

    Finished all bathroom assets no need to do those
  94. Yay I'm so excited! good luck everyone cant wait...

    Yay I'm so excited! good luck everyone cant wait to see what you beautiful minds create :D The girlie and I are going camping soon and I'm allocating most of my free time to wrectified right now. so...
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    oooh thank you

    oooh thank you
  96. Replies
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    Okie so this is the basic layout of the map, let...

    Okie so this is the basic layout of the map, let me know what you think
    393274
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    http://www.pasteall.org/blend/37450
  97. Replies
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    - Bathroom set (sink, stall, urinal, toilet,...

    - Bathroom set (sink, stall, urinal, toilet, paper towel thingy)
    - Hanger set (crates, tools, ship parts, anything you might find in spaceship hangar)
    - Lockers, tables, chairs, desks, computers,...
  98. Replies
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    Okie got some stuff. lay the feedback on me I...

    Okie got some stuff. lay the feedback on me I wanna make sure this is as prefect as possible before the deadline :) Just Diff Norm and Spec right now, one atlas texture.
    ...
  99. Replies
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    Just to touch on the texturing for the terrain....

    Just to touch on the texturing for the terrain. For large terrain textures I use a variety of seamless textures combined with stencil textures (similar to how you would make an alpha map) So your...
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    Poll: My two favourites in the lead ooh boy happy days

    My two favourites in the lead ooh boy happy days
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