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Type: Posts; User: Ace Dragon

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    I do agree at least about the nodes part, it...

    I do agree at least about the nodes part, it seems to me like Maxon is just not interested in that type of workflow for materials (so you have to wait until they unveil specialized shading features...
  2. Autodesk Maya 2017 released with full Arnold integration.

    It has happened, not long after Autodesk purchased Solid Angle, the engine has officially replaced Mental Ray as the solution that comes with the software.

    Full changelog for version 2017...
  3. Except that Cycles actually uses an API written...

    Except that Cycles actually uses an API written in C, not Python (look at the commit logs for Cycles-related stuff and there's not one .py file outside of the interface code).
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    Godot 2.1 RC1

    https://godotengine.org/article/godot-21-rc1-out

    The official 2.1 release is just around the corner, this is your last chance to report nuisance bugs (if you want to see them fixed for the initial...
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    Win10 64 bit using the CPU (Tungerz' build)...

    Win10 64 bit using the CPU (Tungerz' build)
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    It's not specific to the multiscatter GGX since it also occurs with Beckmann and regular GGX.
  6. Good caustics will always take a long time to...

    Good caustics will always take a long time to render because the nature of Cycles as a pathtracer.

    The only thing that could possibly speed it up (without sacrificing the flexibility Cycles gives...
  7. Thread: Glints

    by Ace Dragon
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    Simple intuition based on the knowledge of the...

    Simple intuition based on the knowledge of the 'relief' effect that the bump node produces (in terms of output).

    In a nutshell, Cycles can do some interesting things if you purposely abuse various...
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    Testing this branch for the first time, I found a...

    Testing this branch for the first time, I found a dead-simple case that produces black pixels.
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    All I did was add a rough glass material to the default cube (notice the errors near the...
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    Fantastic news on the funding from Tangent...

    Fantastic news on the funding from Tangent studios, it's this type of thing that we have been hoping would eventually happen for many years now. It's good to see Blender starting to reach the...
  10. Thread: Glints

    by Ace Dragon
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    Believe it or not, it's already possible to an...

    Believe it or not, it's already possible to an extent in Cycles
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    Of course an official implementation (possibly added to the anistropic node) would have the advantage of better sampling and...
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    I use the CPU for rendering (so from your case it...

    I use the CPU for rendering (so from your case it could largely be a Win10-based CUDA issue).
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    Lukas' latest weekly report...

    Lukas' latest weekly report
    https://lists.blender.org/pipermail/soc-2016-dev/2016-July/000140.html

    In short, expect some major filtering improvements with the next round of commits (which is...
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    The only issue is that the codebase for the...

    The only issue is that the codebase for the particles is pretty nasty for developers to work with (ie. tons of spaghetti which is prone to introducing bugs). That is why the goal is to completely...
  14. The only problem with doing such material effects...

    The only problem with doing such material effects through code in the BGE is the fact that there's not really any clear-cut way to make the material unique to all copies of the object (so changes...
  15. The best thing they can do is keep the old site...

    The best thing they can do is keep the old site as a read-only archive, as Johnathon W mentioned the issue of trying to move all of BA's data to the new software if and when it does happen (due to...
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    For a while at least, the concept of hair and...

    For a while at least, the concept of hair and particles being separate has been the goal.

    This is one major reason why Jahka (the particles developer some years back) stopped all work on the...
  17. I'm pretty sure the Object Nodes branch means the...

    I'm pretty sure the Object Nodes branch means the end of having to use the stack at some point during the 2.8x series (Lukas is on another project for the immediate term, but the generic node system...
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    Well if you would rather purchase an application...

    Well if you would rather purchase an application based on pretty looks rather than power (and your budget), then you are free to do that since it's your money that is being spent.

    We're just...
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    Out of what others have said about determining an...

    Out of what others have said about determining an app's power based on its visual flair, I also take contest to this.

    I'm having serious doubts that you know what you're talking about UI-wise, a...
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    It's the classic case of the object needing...

    It's the classic case of the object needing something to reflect (or it will look flat).

    Your background does have much now, add a scene or an HDR image and the reflections should look much better.
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    The idea of text vs. icons is a long running...

    The idea of text vs. icons is a long running debate, personally I think there's one or two areas where icons can actually replace text (the toolbar tabs mainly). In those cases you at least should...
  22. To be serious, some of those machines are so old...

    To be serious, some of those machines are so old (assuming from the specs.) that even the ultra-cheap computing boards of today would run circles around them (ie. the Raspberry Pi).

    It is simply...
  23. I don't know why you would want Blender to copy...

    I don't know why you would want Blender to copy Maya (save for some of their animation tools). If the Blender devs. should look to any application for development ideas it would be Houdini (their VFX...
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    I think a 2.79 release would be more likely, I...

    I think a 2.79 release would be more likely, I also wouldn't be surprised if the 2.8x targets (those changes slated to break backwards compatibility as entire systems get replaced) then got spread...
  25. Thread: My website

    by Ace Dragon
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    While I do think the people here are seriously...

    While I do think the people here are seriously going overboard with the criticism, I do agree that the registration requirement is a very unusual move and is generally frowned upon unless it's for a...
  26. It could be due to BI not being able to make...

    It could be due to BI not being able to make complete use of the CPU, or it could be that you're using less threads than what is available in your machine.

    I know with Cycles at least, a second...
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    Like what KWD said in another thread, that...

    Like what KWD said in another thread, that project is actually going to be internal to AMD (which means the official builds will likely not have their engine as an option).

    The impact on Cycles...
  28. Noting the tone of this debate, this could just...

    Noting the tone of this debate, this could just as easily be construed into saying that I'm the one who doesn't get it because I'm not using Blender correctly (due to making use of those dreadful...
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    Are the building interiors on street level...

    Are the building interiors on street level modeled too?

    The detail here is nothing short of insane, only made better by the high quality shading and lighting work.

    I'd say this is more or less...
  30. Vertex paint is already being covered by one of...

    Vertex paint is already being covered by one of the active GSoC projects (which includes acceleration with a PBVH structure).

    However, the one that was supposed to cover sculpt mode improvements...
  31. It's about using the tool that is the most...

    It's about using the tool that is the most optimal for the job at hand (something which would be repeated by the vast majority of 3D artists out there). I don't know of any other artist either here...
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    Mircea Kitsune; Do you have any .blend files with...

    Mircea Kitsune; Do you have any .blend files with the problems that could be shared with Lukas, because the more cases he has on his machine, the more likely the final solutions will be free of...
  33. Blender's sculpt mode was never created with the...

    Blender's sculpt mode was never created with the intent to replace every one of Blender's other modeling tools. By the way, even Zbrush now has a suite of more traditional modeling tools for doing...
  34. Renderman 21 released; Has the king returned?

    https://renderman.pixar.com/view/renderman20

    The rate that Pixar is modernizing the engine is nothing short of impressive, and it might actually be poised to retake the crown it lost to Arnold...
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    Indeed, there has been 'some' code from the...

    Indeed, there has been 'some' code from the branch merged into master a couple months back, it didn't have any of the new stuff, but I did notice that heavy use of rendertime displacement no longer...
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    Excited to see a bit of extra funding thrown...

    Excited to see a bit of extra funding thrown towards the viewport modernization project (and hopefully this also leads to major drawing optimizations for editmode).

    It looks like Ton's dream of...
  37. Motion blur support for fluids have been added...

    Motion blur support for fluids have been added (credit KWD for that)
    https://lists.blender.org/pipermail/bf-blender-cvs/2016-July/088879.html

    In addition, there's some more work being done with...
  38. The whole issue on trying to accurately render...

    The whole issue on trying to accurately render metals should be largely eliminated if this patch by Lukas Stockner gets committed.
    https://developer.blender.org/D2003

    It even uses the...
  39. I think the issue then is you trying to use...

    I think the issue then is you trying to use sculpting tools on a hard-surface model?

    For that type of modeling, use the editmode tools (particularly the editmode boolean and bevel operators).
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    I usually stay current with development by using...

    I usually stay current with development by using recent Blender builds from the buildbot (there may have been a few PyAPI changes since then, but I'm not totally sure).
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    Primary would apply to the branches that come...

    Primary would apply to the branches that come directly out of the trunk (either the initial base or the main splits coming off of it) and secondary would apply to the branches that come out of those...
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    Week 8 report from Lukas (it gives a bit of...

    Week 8 report from Lukas (it gives a bit of insight as to how tricky the denoising puzzle really is, how to denoise an image without killing detail)....
  43. People seem to manage just fine with Dyntopo and...

    People seem to manage just fine with Dyntopo and its complete lack of resolution controls.

    Multires still has a use if you leave it for the final detail pass (ie. for scales, folds, and whatnot),...
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    Unless it was specifically stated that Cycles...

    Unless it was specifically stated that Cycles would be replaced, I don't think it's going anywhere (more like it could become another option for Blender users, especially those interested in GPU...
  45. Pokemon Go is also bringing a second game to life; Lemmings

    Notice the similarities between these Pokemon Go players
    http://www.cnet.com/news/pokemon-go-players-fall-off-a-cliff-while-enthralled-with-the-game/

    And the creatures in this classic game for MS...
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    Just tried the new version of the addon, and it's...

    Just tried the new version of the addon, and it's not bad considering that everything is nicely skinned (unlike sapling).

    Some things I would suggest to add; Base splits (for the trunk, needed for...
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    Updated Regalis Draconis (again) alongside the...

    Updated Regalis Draconis (again) alongside the other two images (this time reworking one aspect of the scattering in my generic SSS material).

    I'd say my quest has about come to an end at the...
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    The new packing looks awesome so far, I can't...

    The new packing looks awesome so far, I can't wait to see just how much empty space will be eliminated once the concave packing shapes are implemented.

    That alone would rank as one of the top new...
  49. Thread: Calypso

    by Ace Dragon
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    Is this thing supposed to be a puppet or a real...

    Is this thing supposed to be a puppet or a real creature?

    If the latter, then work on the eyes, the lack of a reflective cornea for starters (and the burnout) is making them look like plastic....
  50. Thread: Terminal

    by Ace Dragon
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    Right now, the main thing you can work on is...

    Right now, the main thing you can work on is giving this image a sense of place (even if it's supposed to be in a more abstract style).

    For instance, there's nothing in the room besides a computer...
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    The Vertex paint mode now has the view-selected...

    The Vertex paint mode now has the view-selected operator (thank Lichtwork for that)
    https://lists.blender.org/pipermail/bf-blender-cvs/2016-July/088694.html

    The Bmesh boolean algorithm is back as...
  52. And now the Hair BVH can be disabled for scenes...

    And now the Hair BVH can be disabled for scenes that either do not have hair or have hair (but need to prioritize memory efficiency over speed)...
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    Godot 2.1 beta

    Is released
    https://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing

    Among the changes are a rather sizable suite of usability improvements and other enhancements.


    Context...
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    I'm mystified as to how a GPL AV program can...

    I'm mystified as to how a GPL AV program can work, as any hacker can just download a copy of the sourcecode and learn how to circumvent the software or even disable it (no matter how much security...
  55. Equinox 3D is still going? This application...

    Equinox 3D is still going?

    This application actually was very competitive against Blender 10 years ago, but with the latest release being 7 years after the last one, I don't see it getting to that...
  56. As far as I know, the spikes bug would mainly be...

    As far as I know, the spikes bug would mainly be an issue if you're trying to do something extreme (like turning the default cube into a highly detailed face).

    The last sculpt I did made use of a...
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    Yes it will.

    Yes it will.
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    I'm not really sure how one would make geometry...

    I'm not really sure how one would make geometry alteration stop right at the edge of the brush without allowing the creation of bad geometry (ie. skinny triangles) or creating a feather effect...
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    Godot 2.0.4.1 maintenance release

    https://godotengine.org/article/maintenance-release-godot-2-0-4

    This is likely the last maintenance release for Godot 2.0 (Godot 2.1 will be out in a matter of weeks). A nice basket of bugfixes...
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    Why would you not want the antivirus to...

    Why would you not want the antivirus to auto-update its database?

    Every day sees the release of new viruses and other forms of malware, and you cannot be sure that the virus trying to infect your...
  61. Another series of commits was just pushed that...

    Another series of commits was just pushed that adds full support for the subdivision of mesh attributes (such as what you can access through the Geometry node and friends)...
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    Nice to see it's looking more likely for the new...

    Nice to see it's looking more likely for the new Depsgraph to be finished sooner rather than later (especially as Aligorith resumes work on the animation tools).

    What's also nice is that it seems...
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    I wonder if it could be related to this commit....

    I wonder if it could be related to this commit.
    https://lists.blender.org/pipermail/bf-blender-cvs/2016-July/088511.html

    This was intended to be experimental (and Lukas didn't notice any major...
  64. While I do agree that it should be released when...

    While I do agree that it should be released when ready, I do stress that the engine does not have to have everything (in terms of graphics) on an initial release.

    For instance, Cycles didn't even...
  65. Thread: Illusion

    by Ace Dragon
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    I've seen this before, but I won't spoil it for...

    I've seen this before, but I won't spoil it for those who want to guess :)
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    It looks like the algorithm right now has a bit...

    It looks like the algorithm right now has a bit of trouble with textures and shadows. To Lukas does the paper have anything pertaining to the use of basic color information and edge detection?
  67. I'm not sure if doing that would be worth it from...

    I'm not sure if doing that would be worth it from a user perspective unless Cycles started having a form of constant folding for shaders (like what we already have with various math and color nodes)....
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    Another memory optimization for Undo...

    Another memory optimization for Undo
    https://lists.blender.org/pipermail/bf-blender-cvs/2016-July/088518.html

    In addition, a sizable performance increase for undo operations (all systems)...
  69. It's looking very nice so far, I think it's...

    It's looking very nice so far, I think it's getting to the point where people might not even miss the BGE if this became the drop in replacement for creating games directly in Blender.

    The only...
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    The Godot Engine (https://godotengine.org/) can...

    The Godot Engine can also do mobile publishing and already has several mobile games under its belt (one from the engine's creators and a few more from users).

    The development scene also has a...
  71. Traditionally, consoles had the advantage of...

    Traditionally, consoles had the advantage of coming with a unique controller scheme alongside a plug-n-play nature (making them very accessible and very quick to start). This made it an attractive...
  72. This was Brecht's answer...

    This was Brecht's answer to my inquiry about its removal and what could no longer be possible if there was no reflection control in the glass node).
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    It really depends on whether you ask a die-hard...

    It really depends on whether you ask a die-hard Blender fan or a die-hard Maya fan (the type of people who don't give a crap about logical reasoning).

    In all seriousness though, I can't see much...
  74. Controllable reflection in the glass shader will...

    Controllable reflection in the glass shader will have to come sooner or later because there's plans to remove the refraction shader (due to it being broken by design according to Brecht and possibly...
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    Today's been a busy day for usability...

    Today's been a busy day for usability improvements in the animation system.
    --------------------------------
    Keyframe indicators can now be scaled (for easier selection)...
  76. A string of commits regarding Cycle's BVH code is...

    A string of commits regarding Cycle's BVH code is now in master

    Visibility check for QBVH nodes (reported to give a performance increase with some scene types)...
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    I would say to go ahead and start using Blender,...

    I would say to go ahead and start using Blender, as you're not going to find anything better until you get well above the 1000 dollar mark (short of indie or personal editions which usually come with...
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    The power of 2 rule also accommodates rectangular...

    The power of 2 rule also accommodates rectangular textures, so that is fine.
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    Just a heads up, Campbell has just committed a...

    Just a heads up, Campbell has just committed a sizable optimization for Dyntopo operations if it involves a lot of edges being collapsed (1.6x)...
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    It looks like images can be denoised separate...

    It looks like images can be denoised separate from the render session now (meaning you can tweak parameters according to what gives the best result)...
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    Sticky: From what I've read, there seems to be a majority...

    From what I've read, there seems to be a majority who hate the round avatar trend (alongside the trend of making them tiny) and a sizable number of people who dislike that other trend of axing the...
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    It's nice that you want to solve Blender's UI...

    It's nice that you want to solve Blender's UI issues, but my opinion is that we can do so much more yet with the current concept already in place (if only the developers would make more effort in...
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    Sticky: There's also another problem with the way the...

    There's also another problem with the way the GGsociety staff are running things. Not only are they outright ignoring user feedback as to how to improve the site and attract users, but they are doing...
  84. Redshift's new materials look really nice, but...

    Redshift's new materials look really nice, but then I see the darkening issues that were recently crushed in Cycles due to a new shading model (especially in the glass material).

    Their decoupling...
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    Sticky: Just to put this here; Whatever you do to this...

    Just to put this here; Whatever you do to this forum (if a software move is still planned), please don't make the same mistake as Unity Tech. and redo the forum with no user input whatsoever (as-per...
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    Not like Nvidia is any better, it's been reported...

    Not like Nvidia is any better, it's been reported that every Nvidia model in a given series is the exact same card with different clocks and different numbers of cores turned off (then they go even...
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    A couple new goodies for those dreaming of a...

    A couple new goodies for those dreaming of a truly robust GLSL-based viewport when using BI and/or the BGE (or even for just doing OpenGL renders).

    Environmental lighting support (as in, the GLSL...
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    Microsoft is going to give Win7/Win8 holdouts one...

    Microsoft is going to give Win7/Win8 holdouts one final nag attempt to get them to upgrade....
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    That still doesn't tell us anything and the video...

    That still doesn't tell us anything and the video choices still seem random.

    In my opinion, I'm concerned that you are starting to see the Off Topic forum as a dumping ground for any video that...
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    Actually, I'm pretty sure it was the moderators...

    Actually, I'm pretty sure it was the moderators who told you that some time back (but it seems like you decided to just ignore them in this case).
  91. I wish the Blender Foundation could find the...

    I wish the Blender Foundation could find the means to hire you just for Cycles work (as it could be enough to get Cycles near the top as far as render engines go).

    Your denoising project alone is...
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    Corridors of Intrigue; - The first completely...

    Corridors of Intrigue; - The first completely original image to make full use of the new multiscatter GGX model from Lukas Stockner. Thanks to the new model, we can now make art that is more...
  93. Been applying the new multiscatter GGX to some of...

    Been applying the new multiscatter GGX to some of my standard materials (group nodes), and the results are amazing.
    443233

    You can especially take note of the frosted glass pattern and the...
  94. I wonder if it would be possible for Cycles to...

    I wonder if it would be possible for Cycles to intelligently determine the size and complexity of the scene and enable/disable features like ray bundling to create the optimal situation for each...
  95. The Blender cloud also allows unfettered access...

    The Blender cloud also allows unfettered access to all of the files used in the Open Movie projects (even before being released publicly).

    I think one of the main points in such services is to...
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    Their comparison chart shows the price is unknown...

    Their comparison chart shows the price is unknown at the moment, there's also a few other unknowns so the verdict is still out until we not only see the complete specs, but also until we see how it...
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    A sizable memory use optimization for Dyntopo...

    A sizable memory use optimization for Dyntopo sculpting along with modifiers
    https://lists.blender.org/pipermail/bf-blender-cvs/2016-July/088237.html

    In total, you can expect 20 to 25 percent...
  98. Replies
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    Lukas has stated before that this is meant to...

    Lukas has stated before that this is meant to remove the last bits of stubborn noise from a render, and as such should not be seen as a 'magic eraser' that can turn a very noisy image into a squeaky...
  99. The other thing about Hyperion that sets it apart...

    The other thing about Hyperion that sets it apart from most consumer engines (free and commercial) is the fact that detail and the number of polygons in a scene is a complete non-issue. Zootopia for...
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    Had to Google that, it's highly unlikely that the...

    Had to Google that, it's highly unlikely that the 48 core variant will go into anything less than an ultra high-end workstation with a price to match (though lesser versions may get into consumer...
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