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  1. One other thing to look into before a total redo...

    One other thing to look into before a total redo is the video driver. Software updates can cause issues with an old driver. Lockup problems for me have always turned out to be video card/driver...
  2. http://download.blender.org/release/...

    http://download.blender.org/release/
    http://download.blender.org/release/Blender2.76/ <includes all 2.76 versions

    -LP
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    Advice deleted.

    Advice deleted.
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    One workflow tip I use in other software is...

    One workflow tip I use in other software is placing markers during playback. In Blender this is Key-M while hovering in timeline, dopesheet, or graph editor. Placing a marker is much less intensive...
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    Weighting determines the influence of 2 or more...

    Weighting determines the influence of 2 or more bones on a vertex. If only one bone is assigned a vertex then any weight above 0 will cause 100% influence over it. The bone controlling the area where...
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    I downloaded the character to check it out. ...

    I downloaded the character to check it out.

    The big oval rotates the eyeballs. Middle circle sizes the iris by scaling the control. The two beside that rotates the eyeballs and scales the irises...
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    Probably the pupils. Try scaling them. -LP

    Probably the pupils. Try scaling them.

    -LP
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    I am not surprised. The tone is set from the top....

    I am not surprised. The tone is set from the top. These people know little about leadership and professionalism.

    -LP
  9. Sounds good. I was frustrated trying to develop...

    Sounds good. I was frustrated trying to develop an informed opinion about Discourse. The documentation is lacking and installing a local site to play with is much different than a php site. I...
  10. From what I've seen on other sites I don't think...

    From what I've seen on other sites I don't think I like Discourse. Too busy with too much whiz bang awesome stuff that I'm not sure would work any better here than what we have. Seems like a recipe...
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    BCon15 Speed Interviews

    https://www.youtube.com/watch?v=kHvTjLXE-Dg

    https://www.youtube.com/watch?v=kHvTjLXE-Dg

    Good stuff. Well done. Thank you AgenZasBrothers.

    -LP
  12. Simlish. I just made mine up so that's not really...

    Simlish. I just made mine up so that's not really simlish...

    I didn't know there was any method or translations behind it until I just now googled it.

    I followed the story pretty well. The gist...
  13. Abuoza tisa bah ezeete! BRAVO! Hoobada neda...

    Abuoza tisa bah ezeete! BRAVO!

    Hoobada neda Toonboom bah fooey.

    Great job!

    -LP

    Here's the youtube link https://www.youtube.com/watch?v=lqiN98z6Dak
  14. off topic deleted

    off topic deleted
  15. Big change coming to BlenderArtists.org?

    This is not Blender news but is BlenderArtists.org news. I wanted to get some eyeballs on it and this section has the most people watching.

    There was some discussion in a recent thread which was...
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    Yeah you are probably right. It was a chance for...

    Yeah you are probably right. It was a chance for me to elaborate on my comment anyway.

    The answer to the question in the last line of your thread opener is obvious. Publishing a controversial...
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    Since you didn't use a quote I'll take it for...

    Since you didn't use a quote I'll take it for granted that was directed at me.

    It's unsolicited advice from someone with no credibility so this is the best place for it. He is watching and he...
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    Stop being so naive. Btw I like Andrew. I wish...

    Stop being so naive.

    Btw I like Andrew. I wish him continued success.

    -LP
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    This article is more about SEO than anything....

    This article is more about SEO than anything. Thin but effective. I'm surprised he didn't include a Top 10 list and an infographic.

    There's a bit of good content (opinions) in the 120+ comments....
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    Deleted post.

    Deleted post.
  21. My participation here started with a knee-jerk...

    My participation here started with a knee-jerk reaction to Ace's post which was making a statement about open source plugins in general not Blender plugins. Hence the reference to Pippin. Wordpress...
  22. I don't think I can. Concise and well-worded...

    I don't think I can. Concise and well-worded doesn't come easy for me even when I've spent time thinking it through, and I'm not sure I've even done that in this case. I don't know what I don't know....
  23. Edit: Confronted a troll here. He was "moderated"...

    Edit: Confronted a troll here. He was "moderated" out so I've deleted the quote.

    I'm interested in everything these people have to say on the subject. Don't be trying to shut us down already.
    ...
  24. Oh OK fine. So Ace Dragon is correct? You'll...

    Oh OK fine. So Ace Dragon is correct? You'll never make big money selling FOSS plugins (whatever big means)? Never as in forever? Blender will never change and will never go mainstream? It will never...
  25. Oh I don't have time to elaborate here. I would...

    Oh I don't have time to elaborate here. I would want to save it for a blog post anyway.

    No I don't have any real numbers to back up my claim but I've been investigating this subject for years. Do...
  26. With all due respect, you don't know what you are...

    With all due respect, you don't know what you are talking about.

    You really should step out of this forum and do some research on content marketing / selling on the web. People out there are...
  27. I'm looking forward to learning more... No joy...

    I'm looking forward to learning more...

    No joy on the artist registration with Firefox. Filled out form, submit button popped up the Terms, I clicked accept. No response other than the terms popup...
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    Deleted post.

    Deleted post.
  29. Sticky: A fanboy is a person who likes to fart in the...

    A fanboy is a person who likes to fart in the bathtub and bite the bubbles.

    -
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    Oh why bother. My words will change nothing....

    Oh why bother. My words will change nothing. Deleted.
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    Deleted post.

    Deleted post.
  32. Thank you ramboblender.

    Thank you ramboblender.
  33. Wrong answer here... see below. -LP

    Wrong answer here... see below.

    -LP
  34. Shift + Ctrl + Scroll wheel or Shift + Numpad 4...

    Shift + Ctrl + Scroll wheel or Shift + Numpad 4 or 6.
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    It's a limitation of the Pole Target feature...

    It's a limitation of the Pole Target feature because of how it works.

    "Degrees of freedom and limits for the first bone will be ignored, aiming the chain at the pole targets works completely...
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    Thanks for the info. At first glance Discourse...

    Thanks for the info. At first glance Discourse looks like it has all the latest bells and whistles. The features make this place look like a relic from the past.

    Anything that can speed up and...
  37. I clicked in after your second post. Was looking...

    I clicked in after your second post. Was looking to help you out depending on what I saw. I saw the word "useless" again.

    Have a nice day.
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    Threaded posts and moderation

    Moderation: this is a discussion split from the Cosmos Laundromat - First Cycle. Official Blender Foundation release thread.



    It's unfortunate. It's normal. It's to be expected. People do what...
  39. Nah. This an easy rig. Some of us could step you...

    Nah. This an easy rig. Some of us could step you through it in a few paragraphs. You are probably being ignored.
    ...
  40. With the boring dialogue, slow pacing, and sappy...

    With the boring dialogue, slow pacing, and sappy story, CL was just begging to be improved upon, enjoy.

    Fixed ^

    Thanks for the laugh and a glimpse of what CL could've been (funny).
  41. I should've known to search the release logs for...

    I should've known to search the release logs for info on this issue a long time ago. I've only been referencing the incomplete info in that wiki/manual page for a long time now. Thanks for searching...
  42. This an issue with the root bone of an IK chain...

    This an issue with the root bone of an IK chain when a pole target is used. IK panel locks and limits on the other bones should work fine (to a certain extent at least). See all the way at the bottom...
  43. Patched update available now....

    Patched update available now.
    http://www.techspot.com/news/61288-adobe-patches-active-flash-exploit-hacking-team-breach.html
    http://www.adobe.com/software/flash/about/
  44. The only issue I know of is other programs may...

    The only issue I know of is other programs may need the path to the actual program exe not the launcher. Specifically Wacom's application presets feature. Here's the link. And another discussing the...
  45. In windows you can use a shortcut in this case (a...

    In windows you can use a shortcut in this case (a simple switch to enable this feature). In win7 this is the method:

    Create a shortcut to blender.exe. Right click to open the shortcut's Properties...
  46. [SOLVED] Try enabling the Emulate 3 Button Mouse feature...

    Try enabling the Emulate 3 Button Mouse feature for a (default) Alt + LMB pan view shortcut to magically begin to work.

    User Preferences > Input > Mouse > Emulate 3 Button Mouse (checkbox).
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    In weight paint mode select the bone(s) you want...

    In weight paint mode select the bone(s) you want to redo auto weights for and (shortcut) Key W to bring up the Specials menu while hovering in the 3dviewport. Assign Automatic From Bones in this menu...
  48. You have Duplication (Frames) enabled on the...

    You have Duplication (Frames) enabled on the Armature object. Should be set to None.

    With the armature selected (any mode) look in Properties > Object > Duplication.

    Welcome to...
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    Tab into edit mode (any bone) then back to Pose...

    Tab into edit mode (any bone) then back to Pose mode to trigger the error output (3 loops are detected).
  50. Next step is to make a proxy of the rig. Object...

    Next step is to make a proxy of the rig. Object menu > Make Proxy (shortcut is Ctrl Alt P). Then you should be able to put it into Pose mode.

    Welcome to Blenderartists.org
  51. I'm not very familiar with the workflow and...

    I'm not very familiar with the workflow and workarounds involved with baking animations and importing Blender autorigs into game engines. As much as I'd like to I can't make the time to dig into it...
  52. I've never gotten around to doing an import to...

    I've never gotten around to doing an import to Unity because I'm not a gamemaker. So I'm not familiar with other possible issues besides the one about the extra Rigify bones mechanim can't use. That...
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    Turn off Manipulate Center Points button in the...

    Turn off Manipulate Center Points button in the 3D View header. Shortcut is Alt , (alt + comma).

    -LP
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    The easiest way to deal with the "extra" bones is...

    The easiest way to deal with the "extra" bones is to tell Rigify not to generate them.

    Before generating the rig select the metarig and put it into Pose Mode. Select an upper leg bone and look in...
  55. Ancient wiki doc (from 2.49) but good info still...

    Ancient wiki doc (from 2.49) but good info still hides in there (bottom of page)...

    "... a proxy object controls all instances of a group. It is not yet possible to have one proxy per group...
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    Thanks for the feedback. I edited my post. I...

    Thanks for the feedback.

    I edited my post. I should have said "it may be" an issue with meta-rig setup, not "is"... especially since I didn't test it myself. I'm on a break for a couple weeks or I...
  57. [SOLVED] That's all it does. It darkens the area around...

    That's all it does. It darkens the area around the camera view (Numpad Key 0 in the 3Dviewer). The box in that view shows what the camera sees as per the camera settings and Properties > Render >...
  58. [SOLVED] With camera selected Properties > Camera >...

    With camera selected Properties > Camera > Display > Passepartout > an on/off checkbox and an alpha setting is there.

    -LP
  59. Here's another tip. Notice in my file I have...

    Here's another tip. Notice in my file I have other screens set up besides the one showing (00 - Default 1). See the one I labeled 03 - Camera View Full. The point here is that you can cycle through...
  60. No there's no built in feature for this. The...

    No there's no built in feature for this.

    The timeline/animation features are often useful for other tasks. Camera bind to markers makes it useful for camera views too. This technique probably no...
  61. Bind the cameras to markers on the timeline and...

    Bind the cameras to markers on the timeline and use the arrow keys to step through the frames/camera views.

    Create markers on consecutive frames in the timeline (Key M). Select a camera, select a...
  62. Ha. Get used to it. Even the most experienced...

    Ha. Get used to it. Even the most experienced users do the D'oh! *slaps forehead* bit every now and then.

    It's part of the fun. ;)

    -Larry
  63. Hmmm. Oh... selected vs. active is probably...

    Hmmm. Oh... selected vs. active is probably tripping you up. A vertex has to be active. Active in Blender is the last selected vertex (or object, etc.) with a click. Even when everything unselected...
  64. It appears when you have a vertex in a vertex...

    It appears when you have a vertex in a vertex group selected (active) either in edit mode or in weight paint mode with vertex selection masking enabled in the 3Dview header.

    Context sensitive...
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    Use the ESC key to cancel operations. Note that...

    Use the ESC key to cancel operations. Note that when you extrude a mesh it will extrude and grab. Esc will cancel the grab but don't forget to undo if you don't want the extrude because the extruded...
  66. Hmmm that is a mystery to me as well since...

    Hmmm that is a mystery to me as well since userprefs aren't saved in a project .blend. Maybe there's something else that goes on with project, startup, and userprefs blend files that I'm not aware...
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    Good grief. I haven't done that in years. -LP

    Good grief. I haven't done that in years.

    -LP
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    ooooooooops.

    ooooooooops.
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    [SOLVED] Fixed in 2.73:...

    Fixed in 2.73: https://developer.blender.org/rBba76f0c6a29e3955ead99b32d2fb41c534c1dbc5

    In 2.72 the add-object radius setting was exposed in all object creation panels. It used to only appear for...
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    I checked out your file again and no that...

    I checked out your file again and no that snapping is not working the way an IK/FK snap tool is supposed to work. All it does here is toggle between IK and FK. Snap is supposed to move the FK bones...
  71. It could be an issue with startup or userpref...

    It could be an issue with startup or userpref files. I would isolate Blender from those to narrow down the possible cause.

    If Blender doesn't see a config folder in its installation\2.73 folder it...
  72. Speaker objects... in Blender since 2.6. I...

    Speaker objects... in Blender since 2.6. I suppose they work parented to bones / objects but I don't know.

    -LP
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    The 0 indicates there are no users so it will be...

    The 0 indicates there are no users so it will be deleted after the .blend file is saved and re-opened. Sometimes it takes a few tries.

    Welcome to BlenderArtists

    -LP
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    OK I had a few free minutes. I didn't have the...

    OK I had a few free minutes. I didn't have the Makehuman addon turned on. That's why I didn't see the controls. This a bit different panel setup than Rigify. Switches + influence settings. Snap snaps...
  75. [SOLVED] Your attachment link is broken. Meanwhile......

    Your attachment link is broken.

    Meanwhile... are you getting any errors in the console?

    -LP

    Edit: Oops didn't see the last post (forgot to refresh after window sat waiting). That seems to be...
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    The marker has to be selected. I don't think it...

    The marker has to be selected. I don't think it matters where the playhead is.

    -LP
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    The script for the controls is missing from your...

    The script for the controls is missing from your file. It doesn't matter I still understand.

    You have to key the FK/IK switch. The switch (or slider) just moves the influence slider of a...
  78. The line is a visual aid (Vertical Height...

    The line is a visual aid (Vertical Height Marker).
    http://wiki.blender.org/index.php/Doc:2.6/Manual/Lighting/Lamps

    But it's more than that. It's a selection aid as well. You've been selecting the...
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    The camera view is clipping. Properties > Camera...

    The camera view is clipping. Properties > Camera > Clipping. Turn up up End setting there (far clipping distance). You'll have to crank it way up over 200 to get the whole scene in because your...
  80. I got it to throw some Dependency cycle errors to...

    I got it to throw some Dependency cycle errors to the console. A dependency cycle is a loop via parenting and/or constraints. It's like a feedback loop. It makes bones go crazy (usually) or maybe...
  81. In the BA thread I link to the dev history in...

    In the BA thread I link to the dev history in post #10. In the blog link you'll find the reasoning behind the change.

    Hey man you caused me to put down my drink and type more. I posted the links...
  82. Blender used to auto-enable fake user on actions....

    Blender used to auto-enable fake user on actions. The feature was removed in 2.60.

    http://blenderartists.org/forum/showthread.php?248813-MAJOR-BUG-in-2-62-loosing-Actions...
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    Hmmm, I was right. I was screwing this up. Those...

    Hmmm, I was right. I was screwing this up. Those Transform > Rotation panels don't work as I said.

    Further testing caused me to do what I should have done in the first place (RTM).
    ...
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    [SOLVED] Just to be clear... B-Bone display does not...

    Just to be clear... B-Bone display does not enable but is the only way to see the segments of a "curved bone" (a bone with Properties > Bone > Curved Bones > Segments set above 1). The other display...
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    [SOLVED] Ctrl+Alt+s in Object Mode is Main Menu > File >...

    Ctrl+Alt+s in Object Mode is Main Menu > File > Save Copy. @revolt_randy: This is what I see in in win x64.

    With a bone in Edit or Pose mode:

    Ctrl+Alt+s is a visual scale adjustment of a bone...
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    I just noticed post #13 so my last may seem...

    I just noticed post #13 so my last may seem disjointed.

    -LP
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    I'm sorry for not helping better in my last. ...

    I'm sorry for not helping better in my last.

    You want to rotate the camera on its local axis (whatever that is as per the orientation option -default is XYZ Euler). There is no panel for that. You...
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    Edited that second sentence above. I wouldn't...

    Edited that second sentence above. I wouldn't doubt I still screwed this up.

    Blender has been making a monkey outta me lately. But I'm used to it now.

    -Larry
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    A Global axis vs Local axis issue I think. I'm...

    A Global axis vs Local axis issue I think. I'm short of time and only scanned through your posts.

    The Transform panel transforms the location rotation and scale of an object on the global axes.
    ...
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    Yeah I deleted all that before I saw you quoting...

    Yeah I deleted all that before I saw you quoting me in your post which didn't appear until hours later. I so hate that blasted moderated first 10 posts rule.

    Anyway, I was mainly just curious....
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    OS: Win7 64 GPU: GTX 770 4GB Factory OC (GPU...

    OS: Win7 64
    GPU: GTX 770 4GB Factory OC (GPU 1137/1189 Memory 7010)

    2.73 benchmark rendered with 2.73 - 11:58.37

    2.72 benchmark rendered with 2.73 - 10:20.04
    2.72 benchmark rendered with...
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    I cut this post because I was probably just...

    I cut this post because I was probably just cluttering up the thread with nonsense.

    Thank you for your time and effort here everyone and special thanks to mib2berlin.

    -Larry
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    https://developer.blender.org/ . Also via the...

    https://developer.blender.org/ . Also via the Help menu in Blender. You have to create account/log in to submit a report.

    This is not a bug. It is poor documentation. In userprefs/input set the...
  94. He wants the keys/curves to update continuously...

    He wants the keys/curves to update continuously while he's moving an object, not just set keys after he clicks to confirm a transform or when the 3d manipulator handle is released as autokey does....
  95. Yeah I really don't know enough to be commenting...

    Yeah I really don't know enough to be commenting on this either. For all I know a script could do the job.

    Blender is a garage-built hotrod not a factory cadillac I know that much. Much of the...
  96. If not for autokeying being enabled it wouldn't...

    If not for autokeying being enabled it wouldn't do anything. To do as you want it would have to continuously replace keys as you move an object. It would require a bunch more code, be a resource hog,...
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    I can't be specific without a .blend of the...

    I can't be specific without a .blend of the problem rig. It may be a bone roll issue which can be dealt with in the metarig. Upper/lower leg and the foot bone should be the same roll all the way...
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    Sorry I couldn't get to this when I saw it...

    Sorry I couldn't get to this when I saw it earlier...

    The last line on the bottom of the wiki page says,
    "Note that, if a Pole Target is used, IK locking will not work on the root boot" <(typo)....
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    It has something to do with the orientation of...

    It has something to do with the orientation of the cube and what order you select and mark seams. Or so it seems. May be about the vertex order or something else like that I don't know. I have no...
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    No, unless it can be done with a script. Shortcut...

    No, unless it can be done with a script. Shortcut to the orientation menu is Alt + Space.

    -LP
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