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  1. #21
    Member TheANIMAL's Avatar
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    Did you jsut change your avatar, like 10 minutes ago?

    Anywho, the camera position is good on a small scale, it has a feeling that someone took a photograph and didn't really attempt to get a good angle, thats not a crit against you, its actually quite clever. Its just that enlarged you spend a few seconds checking all the corners of the picture to get everything in perspective, but then a gain the resolution of this monitor is small.



  2. #22
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    Ok.. I don't find myself doing that, but the image is quite small on my screen. Plus, I made it

    And yes, I changed my avatar.. why?



  3. #23
    Member TheANIMAL's Avatar
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    I just thought i was having an embarissing moment wherer your avatar had been different for the last threee days and i had only just noticed it. Lol.



  4. #24
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    Originally Posted by blenditall View Post
    And by the way, Orinoco, if you're still trying to do the tiles, I can tell you how I did them in detal. Just ask
    Well, I'm asking. Hope you've got a better way than modeling them one by one...
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly



  5. #25
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    Tutorial

    TheANIMAL: Oh, hahaha.

    Orinoco: Oh yes, I have a better method. I'll explain it simply, and if you want more detail about a specific step, I'll tell you.

    **TUTORIAL**
    1. First, model a shape like this. Try to make it look like it will"tile" (no pun intended), so that if you put them side by side they'd look like one long wavy piece. It's ok if it's not perfect; you can fix that later.
    Click image for larger version. 

Name:	tile1.JPG 
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ID:	23438
    -------------------------------------------------------------
    2. Add an array modifier as shown.
    Click image for larger version. 

Name:	tile2.JPG 
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ID:	23439
    -------------------------------------------------------------
    3. If it doesn't match up perfectly, go into edit mode and move some verts until it tiles horizontally.
    Click image for larger version. 

Name:	tile3.JPG 
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ID:	23440
    -------------------------------------------------------------
    4. As shown, make it repeat as many times as you want.
    Click image for larger version. 

Name:	tile4.JPG 
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ID:	23441
    -------------------------------------------------------------
    5. Add a second array modifier, with similar values as mine, to make it layer on top. Jus like if you were laying down tiles.
    Click image for larger version. 

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ID:	23442
    -------------------------------------------------------------
    6. Repeat!
    Click image for larger version. 

Name:	tile6.jpg 
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ID:	23443
    -------------------------------------------------------------
    Hope it helps.
    Last edited by blenditall; 15-Jul-07 at 12:36.



  6. #26
    Awesome!
    Great work on the picture first of all! Very pretty texturing AND modeling!

    AND thanks for the tutorial!

    I can see that being very useful!

    -Chris
    Website/Demo Reel: http://www.chrisfolea.com/



  7. #27
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    Click image for larger version. 

Name:	tile roof.jpg 
Views:	606 
Size:	44.1 KB 
ID:	23444
    I like this tool Thanks for the tutorial, blenditall
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly



  8. #28
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    magiciandude: Thanks.

    Orinoco: No problem, and nice creationAdding moss makes them look really nice.
    EDIT: I see you used a better method than me (tiles on top, tiles on bottom). Makes for better jumbling
    Last edited by blenditall; 14-Jul-07 at 19:48.



  9. #29
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    The interlocking combination tiles I think are a Chinese or Japanese invention, at least you see a lot of them in the orient. The type I made are the kind you see on roofs in South and Central America, Mexico and US Southwest. I think they originated in Spain, so you'd probably see them in Spain and Portugal, too. They do jumble well. In Japan, you might see a broken roof tile, but it's rare to see one out of place.
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly



  10. #30
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    Well, you sure know about roof tiles.

    Oh, and one more thing, if you don't already know about the randomize loc rot size script, use that to jumble the tiles slightly



  11. #31
    nice picture



  12. #32
    Member herographics's Avatar
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    Exxelent !
    Exept.
    The roof (the "red pieces" are soo symétric).
    The windows (soo clean).

    That's all for me.



  13. #33
    Member BgDM's Avatar
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    Moved to the gallery.

    BgDM
    Reality is an illusion caused by lack of alcohol.



  14. #34
    Great tutorial,now i can make buildings with tiles,cool
    I´m an imperialistic portuguese blenderhead.
    Master Danix a.K.a Imperador Danix a.K.a danix3000



  15. #35

    tut

    maybe a tutorial on the dormer
    covers brick roof,wood ,glass textures?
    oops i see the bricks maybe it could be put in pdf form using free.... openoffice



  16. #36
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    now All I need is a textureing tut, cuz those textures and are spectacular. btw love the render and tutorial.



  17. #37
    If I may give one or two crits. It looks like someone took a broom swept the roof and building clean. Some more dirt or debris on the roof and walls would add just that bit of extra that I think this piece needs and the windows are a bit to reflective, but either way it looks good.

    D.



  18. #38
    Member ristesekuloski's Avatar
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    Good image and thanks for the info... I takes some leap of mind to became aware of what array modifier can be used for... thanks, this was an eye opener.



  19. #39
    What I was hoping for was more a tutorial on the way you did the various colors on each of the tiles. Did you apply the array modifier, and then UV map each one?



  20. #40
    Member bruxy's Avatar
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    Please ignore this post.
    Last edited by bruxy; 12-Aug-07 at 16:23. Reason: oops



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