The new version of MakeHuman is ready…but…
at the last moment we have found a strange bug
(it’s in the old version too, but we don’t see it).
Only in the 2.26, and only when a morphing is applied,
if you try to render the scene, Blender crash! If you
apply a morphing and exit to script, the render crash too…
I think the problem can be the update function:
if BL_VERSION<=223:
# update() is available in 223 too, but makes the mesh invisible
# so just return the new mesh with PutRaw
NMesh.PutRaw(actual_mesh, result)
else:
# for 2.25, only update the mesh, don't use PutRaw
actual_mesh.update()
Anyone have a notice about a update() bug or problem?
Thx!!
I’m working to “isolate” the bug and send it to Blender heads.
I’ve reproduced it with this simple script applied on a UVmapped
sphere named “Base”: