Now the module can export mesh’s uvcoordinates with material indices, and multiple images. Look at this page : http://jmsoler.free.fr/util/blenderfile/povanim_uv.htm.
UVmapping can also be blended with vertex color, or not.
And always:
– modifications of armature, RVK, lattice (this one with a ctrl-a before).
– export for povray35 or megapov
– no need of extra python module.
– can be used with windows or linux
No problem. Listen, you seem to be doing this all on your own, which is very brave! I can’t program in python (yet!) but if you need any help translating your work to English or Norwegian just send me a message, I’ll be glad to help.
Pas de probleme . Ecoutez, il me pareil comme vous essayez de faire cet projet tout seul. Vous avez beaucoup de courage!! Malheureusement je peux pas programmer en Python (pas encore!), mais si vous avez besoin de traductions en Anglais ou en Norvegian, envoyez moi une email - je serais tres pret a vous aider (desole, cet ordinateur ne fait pas de characters francais :x ).
I forgot to ask if it will work with any versions of POV-Ray earlier than 3.5. Also, is it still possible to get Blender version 2.23? I have 2.24 (I think.)
The module only works with Blender Creator 2.23 and export scripts are compatible with megapov0.7 (a very good patch of pov3.1g with linux version) and povray3.5 RCx.
I didn’t try to use the module with Blender publisher 2.24. Just a minute…
No. Problem with Blender.Lamp, it does not know Energ variable.
I’m sure that povanim can’t be used with Blender Publisher 2.25.
In that case, does anyone know where I can get 2.23? I saw on the Anim8or forum that you can still get Blender somewhere, (don’t remember the site) but I don’t know what version it is.
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I found version 2.23, but the only mutation of POV-Ray is PVMega POV-Ray, and it’s in a format that I can’t decompress. Can anyone tell me where I can find a zip file of it, or failing that, an uncompressed download?
With python script/module, you can only export uvmapped textures.
In uvmapped textures there is two kind of map, cause you can map several images on a single object: first one, attached to the mesh as mesh.texture, is considered like the main one and is localised through its full address by the script, but the others are attached to the faces and, except their names with less than 20 charaters(!! :(), they have no address :x.
I’m going to translate and develop the page:
At present, put your images maps in a " extures" directory before (or after) doing the faceselect work. This directory is automatically added to povray ini file.
“D:\jmsoler\util\blenderfile” is the directory which contains the blender file you are trying to export.
( be aware that you always have to launch the “ini” file generated by the exportation to render your scene and/or animation)