"Play" button in sound block does not play sound. Unable to scrub audio

I am have difficulty previewing audio in blender.

The “Play” button in the sound block buttons does not play sound. I am also unable to scrub audio while grabbing moving the the frame slider as specified in these tutorials:

http://wiki.blender.org/index.php/Manual/Audio_Sequences
http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation/Sound_and_lip_sync

FFmpeg is selected. Multiplex audio, the little speaker, Sync and scrub is Enabled. (please see attached screen shots)

I am working in Ubuntu Linux with Gnome. If I export a mpg test file please audio works fine. i am just unable to scrub/preview it to sync it to animation.

Any suggestions or links would be greatly appreciated!

Hello
Linux, Blender and sound it’s a bit special?!
Have you tried sound in the Game engine? Probably it’s working?
Anyway start Blender from the console like this and tr again:
blender -g noaudio
Bye

Thanks for the quick reply.

I tried “blender -g noaudio” No audio played but there were no error messages showed in the terminal window.

edit:Wait! terminal showed this when i quit blender

user@LinuxLappy:~$ blender -g noaudio
guessing ‘blender-bin’ == ‘/usr/bin/blender-bin’
Compiled with Python version 2.5.1.
Checking for installed Python… got it!
Couldn’t open audio: No available audio device
Saving: /tmp/0001_0030.wav totlen 211724
Couldn’t open audio: No available audio device
Couldn’t open audio: No available audio device
Saved session recovery to /home/user/.blender/quit.blend

How do I test sound in the Game engine?

What is the proper setting for Audio mixing buffer under “System and OpenGL”?

I got it working in feisty Ubuntu Linux with this command in the terminal:

export SDL_AUDIODRIVER=alsa && blender -g noaudio

Yea!

I had similar case here, how about rendering how I can get sound file attatched to output animation?

export SDL_AUDIODRIVER=alsa && blender -g noaudio

i’ve gotta try this… had the same problem with xubuntu 7.10, scrubbing didn’t work, but it did well in winxp.

what does the command supposed to do? thanks!

After i preview the animation i select the the scene button and the the sound button and enable scrub, sync and mixdown.

then in i click the render button, and on the format tab i select “ffmpeg”, on the video tab i select “mpeg-2”, and in the Audio tab i enable “Multiple Audio”, “mp2” and Bitrate 128.

Then in the Anim tab i click “Do sequence”, “Do composite” and then the big Anim button.

http://www.fileden.com/files/2007/7/29/1306661/0001_0120.dvd<- this opens in mplayer or totem

http://www.fileden.com/files/2007/7/29/1306661/helpanv3.png

this what worked for me, I may have included unneed steps.

Attachments


i got it from a Ubuntu bug report, it sets some blender variable to use the ubuntu alsa drivers and then starts blender in no game audio mode. the “&&” separates the two commands like a hitting the enter key.
:cool:

Thanks, I hadn’t noticed the small button in audio panel: “Multiplex audio” … quite important :o

Audio scrubbing in Ubuntu 10.10 works with the terminal command:

export SDL_AUDIODRIVER=pulse && blender -g noaudio