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  1. #1

    "Level Design" tutorial

    Hello to all
    I've made a little tut about "level design".
    Nothing really exciting, or new, more "basics" ( and beginners?) oriented, such as "radiosity", "baked textures" or "skydomes".
    If you want to check:
    http://otothecleaner.free.fr/tutoria.../level2-1.html
    My use of English language its worst than ever I guess...
    Bye



  2. #2



  3. #3
    Yes! Thanks for sharing : )
    Last edited by Sex Pistol; 15-Feb-08 at 15:25.



  4. #4
    This is great, very helpful, thank you!



  5. #5
    Member The Red Hand's Avatar
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    Very good. I really liked the Radiosity.



  6. #6
    Member dreamsgate's Avatar
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    OTO, I always love your tutorials. Thanks for sharing your experience.



  7. #7
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    Another bookmark. Thanks, OTO. This could also be useful for set design and storyboarding.
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly



  8. #8
    Thank you to all!



  9. #9
    Member Octopus4's Avatar
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    thanks OTO , sw33t tut
    iOS Developer, Game Developer & Blender Artist
    www.deyaeldeen.com



  10. #10
    Member alienkid10's Avatar
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    OTO can you update the pinball tut?



  11. #11
    That's really good. Any chance of some NPC tuts yet?



  12. #12
    Hello
    I'll try to update the pinball, but I guess that with "bullet" there's some major problems.
    About the "NPC tuts"? Sorry, I don't get the meaning of your request?!
    Bye, and thank you for the comments.



  13. #13
    Member Octopus4's Avatar
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    hello
    NPC
    i *think* it means <none playing characters> .
    bye
    iOS Developer, Game Developer & Blender Artist
    www.deyaeldeen.com



  14. #14
    Duh...yes, but ...



  15. #15
    Nice! Love the radiosity thing!



  16. #16
    Member J09's Avatar
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    The radiosity promises to be amazing!! Does it require UV textures to work?



  17. #17
    Hello,
    no need of textures!
    Bye



  18. #18
    Member J09's Avatar
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    Radiosity Problem

    Hm... That seems like a stupid question now that I've read the manual page on Radiosity baking and know that radiosity just sets the vertex colors.

    Do you have any idea why even just a simple test isn't working once I start the game engine? I follow the steps as outlined in your tutorial (on page 4), and it works perfectly until I enter the game engine, where there is no shading whatsoever. I tried all the draw modes, and also tried giving the test object (a plane with a cube sticking out of it) a material before applying the radiosity. As I said, it works great until I get to the game engine.

    I tried downloading the sample file and playing the game, and it works fine. I also tried deleting the meshes which had the solutions, and re-creating one of them (just by re-calculating the radiosity, no other modifications). It, too works in the game engine.

    Does anybody have any ideas? I've attached some screenshots from my test file. The first shot is from the 3D window, and the second is from the game engine.
    Attached Images Attached Images



  19. #19
    Member Ace Dragon's Avatar
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    Go to the materials and click the 'VerCol' button.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook



  20. #20
    Member J09's Avatar
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    Originally Posted by Cyborg Dragon View Post
    Go to the materials and click the 'VerCol' button.
    O.K. that did it! Thank you! The weird thing is that I had to click "VerCol Paint" for the the original object, not the one I want to be shaded. That one doesn't seem to do anything.



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