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  1. #1
    Join Date
    Sep 2004

    Little Fur Test Wip

    Hi,I'm trying to test a bit the new hair particles,for now I'm trying to do some fur with it.
    The system is really good,even if I have some difficoulties in finding the right shape for the fur(the face interpolation of child particles is good but give a too uniform look to fur,I have to find a way to control the combing without making it too precise..)
    A thing that I miss is texturing with uv texture the density of the fur for children,it could help in giving a more wild look ,now I have to try with lenght for this,but I'm not happy with this.
    Lighting is not easier,this is a thing I have to study better,I would like to try some ibl lighting but I'm not sure strand render is able to do it.
    Btw,here are some result(I have to improve the texture,really ugly),on the bottom the 3d mesh used(I have to work better on it,it's a bit difficoult understand how changes the fur if I change the 3d mesh shape and how much the general shape depend on fur or on the shape of the model)
    This is basically made without references,now that I have found a decent look I'll try to improve it a bit,the problem here is finding different views of the same animal,the web is full of tiger images but they don't help very much,every animal is different from another one in shape and colors too,maybe I'll do a rig for that,at least to give a more natural pose.

    Btw,Brecht and janka have made a nice job,the system is really powerfull.
    Last edited by renderdemon; 18-May-08 at 16:53.

  2. #2
    Holy crap that looks awesome!

  3. #3
    Join Date
    Jun 2006
    Baja California Sul
    ^^ What he said.

    Since all the tiger patterns are slightly different, what's the worst that could happen if you combine patterns from two tigers? I don't think it will be a problem.

    What a great advertisment for the new particle system. This should be on
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly

  4. #4
    Photorealistic. and i agree with Orinoco that this should be put on the website.

  5. #5
    Member egan's Avatar
    Join Date
    Mar 2007
    Mountain View, CA
    Wow!!! That is incredible. Nice job.
    Agree with Orinoco.
    System Specs: Arch Linux, Intel Core Duo @ 1.60 GHz, 1 GB RAM, ATI Mobility Radeon X1300

  6. #6

    Very nice

    Hi, your mod is amazing. I began a tiger too few days ago.
    Other thing, how many particules are there? What is the render time? I think your mod has some parts too square, but it may be the particules which do that.
    Thanks, good work.

  7. #7
    Member PapaSmurf's Avatar
    Join Date
    Sep 2004
    Southeast USA
    I can't tell you how many times I have tried to model a cat. sheer genius! My only request is that you share your settings on the fur section in the wiki user manual. My daughter loves tigers, maybe fewer black stripes she says.
    Last edited by PapaSmurf; 19-May-08 at 06:16.

  8. #8
    Member blndr08's Avatar
    Join Date
    Jan 2008
    that is amazing

    it's so photorealistic it's surreal

  9. #9
    Member Meta-Androcto's Avatar
    Join Date
    Aug 2006
    what a wonderful job.
    i must say the new particles look great,
    the skill here is the artist using the tools.
    well done indeed.

  10. #10

    Really cool.

  11. #11
    Awesome.........Nothing else to say really. The fur is amazingly done, and everything looks perfect. The only minor crit I have is the tail doesn't look right, it gets kinda fat in the middle, but the fur is perfect!

  12. #12
    Member Maqs's Avatar
    Join Date
    Apr 2006
    hehe, this is just what i love in u renderdemon really great job
    Sorry for my English

  13. #13
    ummm....shouldn't this image be in gallery? don't move the whole thread, cause it's about the fur, but the whole thing! great stuff. I'm still blown away at how well controlled the facial hair is! maaaaaaaaaaan cooooooooooooool

  14. #14
    Member free_ality's Avatar
    Join Date
    Oct 2006
    LA, Cali
    Wonderfully done, I agree, this is some top notch stuff. The fact that you still see fault in it makes me want to see more of your work

  15. #15
    Member Ace Dragon's Avatar
    Join Date
    Feb 2006
    Wichita Kansas (USA)
    One of the most photoreal animals I've ever seen in Blender, good work.

    Is it possible you could shave polys off by relying on subsurf for smoothness?
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
    Adventures in Cycles; My official sketchbook

  16. #16
    Member kbot's Avatar
    Join Date
    Jun 2007
    It's just the best.

  17. #17
    Member mattebb's Avatar
    Join Date
    Feb 2003
    Sydney, AU
    Looks great, the fur grooming is really nice. One thing that does stand out to me though is that the textures have a lot of colour noise in them - it makes it obvious that the textures are photos taken by a digital camera - you can see this especially in the front legs and nose. I think it'll look a lot better if you can get rid of this from the texture itself.

  18. #18
    Damn! Nice! Have you worked with other hair programs?
    A true artist will always passionately create things that have no value to anyone but the artist.

  19. #19
    Join Date
    Sep 2004
    Broken,texture is hand painted,I haven't used photos,I never use them.
    The noisy look is wanted, first I paint the texture and after I give a little noise filter in color,in specular,in warping the texture coordinates,probably here I don't have to use mitchell filter,gauss will give a more smooth look when rendering.
    Without the noise,it look too smooth,maybe I have used it much,but it help a bit in giving variation,after I try to modulate it based on fur lenght(short fur is more noisy in how light react with it,longer should be more smooth),for now what interest me more is the face,it's really hard to make head fur without making look cartoonish.
    Btw,This is not finished,I have to redo the fur pattern(it's a bit to dense),and improving the model,this is the easier thing,I have started with this mesh which I made for and old project,now is too anatomical(it wasn't a tiger but a smilidon,here I'm changing proportion and muscular mass a bit),it needs a bit of fat on it,and it will look less square(but here main problem is face children interpolation,it gives that square look,for now I have tried random length to improve that,mesh in theory is smooth)
    About the fur itself,it's 1 million strand render,with 1 texture for length(Random noisy),some vertex group for density(head with more fur,basically as the fur is shorter the density is more,where is longer density is less).
    Big problem are in giving variation on the fur,the only way to do it is using more particle system on the object,but as copying baked hair doesn't work I'll have to comb another particles system for this,it will be a daunting task .
    Mitso,yes,I have used maya fur,blender fur is really good,what miss is a more advantage shading on it,problem is how to do translucence,I have to think of it(and I'll try to do the 2 specular shifting found in fur papers,I have some idea for that).
    Btw,thanks guys.
    Last edited by renderdemon; 19-May-08 at 00:39.

  20. #20
    Member UglyMike's Avatar
    Join Date
    Mar 2002
    This, almost more than BigBuckBunny, should be the poster child for Blender's new fur rendering... (at least for stills.)
    I'd love more close-up shots though. A turntable view would also be nice....
    Last edited by UglyMike; 19-May-08 at 03:00.
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