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  1. #1
    Member Ace Dragon's Avatar
    Join Date
    Feb 2006
    Wichita Kansas (USA)

    RENDER DEV: SAH-BVH Acceleration structure for raytracing, will need completion

    Stuff that should make the raytracer a bit faster. Seems to already be getting Brecht's attention.

    With this we should be seeing good quality raytracing in BI become a bit faster.
    Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
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  2. #2
    Member TheANIMAL's Avatar
    Join Date
    Mar 2005
    Higher Crackington, Cornwall, south west toe of Great Britain.
    Sounds like its got a similar problem to aao, where most of the time its faster, by a long way, but in certain circumstances its actually slower.
    Looks like another little promising bit of code in development though, almost as if the new code skipps using octree alltogether, but then again, i know little about coding.

  3. #3
    Member ypoissant's Avatar
    Join Date
    Jan 2008
    Quebec city, Canada
    Yes. It skips using octree altogether.

  4. #4
    Member tuqueque's Avatar
    Join Date
    Sep 2007
    Maracaibo, Venezuela
    ... Sad news that you Ypoissant (maybe) can't spend more time coding the new raytracer. Hopefully you'll get some help from other coders and the new raytracer will be in next Blender version. I'm really looking forward to this. In my tests, current Blender's raytracer is one of the major slowdowns in complex scenes with complex raytraced materials (which i do a lot in my projects).

    Thank you for your work.

  5. #5
    Member cekuhnen's Avatar
    Join Date
    Mar 2003
    Grosse Pointe Woods, Michigan, USA
    second that
    3D Design Generalist - Faculty Industrial + Interior Design
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