My apologies if this comes as annoying, but can anyone elaborate on what this script does, and how its mimicking pixar style rigs/animation? I DL’ed the blend, great work, but I dont see what its doing that blender 2.46 does without the scripts. I’m not trying to be confrontational, I’m just a blender noob and would appreciate any elaboration, thanks much!
my scripts are enable, but all i see the script doing is turning the part i am selecting to the color “red” upon selection, hmm. am I missing something, please help, sorry for seeming daft, just trying to learn blender ASAP.
This is super cool. I can apply this to a rig I am making now? I am noticing that my framerate drops a bit when the bomb body is selected and I rotate the camera view.
I also would like a better description on exactly what this rig is doing differently. I am just now starting to look at rigging some stuff and don’t have the depth of knowledge to look at a rig and say “Wow! Those scriptlinks really helped me to do…”
So, for the benefit of blenderificus and the rest of the community, can someone actually articulate what is the difference this rigging technique does as compared to the default technique out of 2.46?
indeed, thanks to JCLethargic for the articulation.
has anyone see if this allows for vertex groups as opposed to individual meshes to trigger the underlying bones selection? That would be cool too, IMO.
Thanks again to Cesio for sharing with the community!
PhilBo, a rig with excessive controllers turn animation process to heavy, finding bones, activate/deactivate layers, overlapping bones over mesh.
Bomba’s rig try be more clear and simply. It’s experimental.
Scripts isn’t good for drawing lot of polys in 3d view (need more optimization too)