Fluid Problem

:spin:
Hello
I have a curved shape mesh sumerged in a water Fluid mesh and their faces are flush so as to be realistic. (the meshes are smoothed and subsurfed…)
BUT…even though the meshes are flush against one another, the bake and render produces a wavy gap, like a field between them. ANY TIPS ANYNONE ON HOW TO GET RID OF THIS?
ANYONE KNOW WHY??? GRATEFUL FOR ANY IDEAS ???
My curent settings are -gravity 2.5 -realworld size 10 -compressability .001 -surface subdiv 3 -surf smoothing 2

I believe this is always the case. When you bake fluid it is offset from the obstacles. Once the backing is done you can move the obstacles in line with the baked fluid.

How glad I am to see that reply! I was going mad wondering why my fluid object always shifted sideways when running the simulation!