Help: Image texture flips during animation

Hi,

I’m doing a simple animation. I have a panel board image UV mapped as a texture onto a trailer bed. As the trailer moves the image texture flips back and forth.

I’ve tried pinning the UV mapped vertices, changing the normal’s directions, tried various mappings (UV, OrCo, etc.) amongst other things.

Any ideas and/or advice?

Thanks,
Chalda

Is ‘Set Smooth’ turned on? That caused me some wierd problems with a UV texture once before. Set Solid cured the problem, although I’m not sure why!

Yeah, always set solid for flat surfaces else you’ll get that twinkle.

Reaction and RamboBaby,

Thanks for the info. It helped. I needed to ‘Set Solid’. Also, the mesh was altered from an old mesh which had shape keys. I removed the shape keys and ‘Set Solid’. Then, the texture was good. I have no idea why there was a problem or how the solution fixed it. All’s well that ends well, I guess.

Thanks for the help,
Chalda