Reading around here, I was wondering if it was possible to prevent an object from passing through another object.
For example, a guy wraps his fingers around a gun. How would you prevent any parts of his fingers from passing through the mesh? Is there way to prevent clipping, or set limits for that object?
The only thing I can think of is Soft-bodies and collision. You could set the hand as a soft-body and the gun as a collision object. But, this would add to the calculation time for your animation. I think most time, this is accomplished with carefully animation and not collisions.