[animation]I can't subordinate hair to the armature

Well I have a lil problem here!

I made a human (cartoonstyle)
I made hair for him but on an external mesh and now I wanted to animate him a bit.

When I weightpaint it, the faces move with the bone but not the hair…

I searched in the internet but I havent found an answer

Do you know a solution?
Thanks for helping

You need to give the hair mesh its own amature modifier as well, if i understood how u set up your character.

Unless you are using particles for the hair?

there is a modifier

and I used the new particle system from blender 2.47

Ow someone told me how I can handle it

thanks a lot

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