Q-ART
(Q-ART)
1
Well I have a lil problem here!
I made a human (cartoonstyle)
I made hair for him but on an external mesh and now I wanted to animate him a bit.
When I weightpaint it, the faces move with the bone but not the hair…
I searched in the internet but I havent found an answer
Do you know a solution?
Thanks for helping
FL2049
(FL2049)
2
You need to give the hair mesh its own amature modifier as well, if i understood how u set up your character.
Unless you are using particles for the hair?
Q-ART
(Q-ART)
3
there is a modifier
and I used the new particle system from blender 2.47
Q-ART
(Q-ART)
4
Ow someone told me how I can handle it
thanks a lot
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