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  1. #1
    Member martinsh's Avatar
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    bathroom demo - Blender physics/realtime graphics showcase

    Hi, i got so excited about upcoming 2.48 version, and new softbody implementation, i have been working for 2 full days to make a demo to show capabilities of Blender Game Engine.

    So, here is first screenshot, at the moment it is about 6k triangle scene, every material has at least 4 texture maps, some has even 6. I try to keep texture size as small as possible to gain performance, well at the moment it is running at impressive speed (actually keeping up at 60fps as my dispaly supports only 60Hz, and i dont know how to disable VSync in Blender).



    Ill post some more screenshots when ill fix funky PrintScreen problem..

    more screens:





    The striped cape has Alpha and nonAlpha version, i like with aplha more, but when Zbuffer is enabled, it doesnt cast shadows

    ------------------------------------------------------

    Final:



    Recent version:

    blend download (updated): http://www.pasteall.org/blend/1972

    Controls:
    WASD: move camera
    mouse: look
    Left Mouse button: shoot a rubber duck
    1: enable Depth of Field with autofocus
    2: enable noise filter
    3: enable black widescreen frame

    in layer 4 is high detail soft-body curtain
    in layer 5 is low detail soft-body curtain

    Added a noise filter in separate scene. To change noise amount, open noise scene and change Alpha factor in material settings, at the moment it is 0.06
    Depth of field: improved performance





    Video:

    low (streaming):
    http://www.vimeo.com/1916475
    or
    http://www.youtube.com/watch?v=pc9JWYuUa2o

    high (download):
    http://www.savefile.com/files/1829493
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	bathroom_demo.jpg 
Views:	9144 
Size:	116.3 KB 
ID:	52596  

    Last edited by martinsh; 10-Mar-10 at 11:40. Reason: added thumbnail, so it will show up in featured works.



  2. #2
    Wow, very impressive! Will you post a blend file? I'd like to see this go on my computer.



  3. #3
    Member martinsh's Avatar
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    Originally Posted by TheSambassador View Post
    Wow, very impressive! Will you post a blend file? I'd like to see this go on my computer.
    Thanks, yeah ill post blend file, hopefully, tomorrow. I need to know how it runs on various PCs



  4. #4
    mmmmmmmmmmm. looks fine



  5. #5
    Member JESUSFRK14's Avatar
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    If that's in-game that's amazing!



  6. #6
    Member Bluesocarrot's Avatar
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    Originally Posted by JESUSFRK14 View Post
    If that's in-game that's amazing!
    Even if that was out of game, it would still be amazing! Very nice indeed!



  7. #7
    Member dmills's Avatar
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    The shower curtain needs to be a lot longer, and I don't think they would have it clear with stripes (would defeat the purpose?). But idk, maybe since its just an old bathtub it doesn't really matter. If it had enough bubbles... looks good besides!
    website


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  8. #8
    martin they are having a contest for EXACTLY THIS THEME THAT YOU'VE DONE HERE at game-artist.net only the poly limit is 10,000 not 6,000 add more stuff!!

    you need to go ahead and make this entry in order to represent the blender game engine.

    The prize is 3 Ballistix Pubilshing books. THe deadline is Sunday. Hurry up and go go go go go !! Be sure to plaster Blender Game Engine all over the place. People will fall over on their faces.

    As this render you've made looks better from a rendering standing point than any of the others I've seen so far in their competition.

    So enter already will ya!!!?




    and the curtain is see through cuz it's an erotic shower curtain
    Last edited by kay_Eva; 03-Oct-08 at 23:59.



  9. #9
    Member yournamehere's Avatar
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    Great Work Martinsh. Very professional.

    peace,
    -nick
    *New* Blender Texture Pack | 128x128 Texture Pack

    "You could call Bill Gates a compassionate Pimp" -Al Capone



  10. #10
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    Why not transparent? Its just to protect the room from spoiled by water in all the places. But in that sense there are to much missing tiles by concept not those fallen apart by time. No regulator on the radiator/heating and just on/off switch? Looks like 1960s style.
    Current main system
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  11. #11
    Member Dakka Dakka's Avatar
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    Hmmm, I'm thinking the idea of this release is to demonstrate the capabilities of the Blender Game Engine rather than a politically correct bathroom.

    It does a great job of showing Blender's capabilities. Good job man.



  12. #12
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    What happens there besides a walkthrough movements wise? Or is it just the realtime textures and lighting?
    Current main system
    Intel i7-6700K, 16 GB DDR4, GTX 980 OC 4GB, Win 10 Pro, Samsung UE40JU6550, bequiet! Silent Base 800 orange, prime Z-DW mouse



  13. #13
    you can turn off Vsync, if you go into your driver control panel and force it OFF. Then you may have to restart your computer after applying the settings. Blender should finally start listening then - so set your game settings to enable all frames and Vsync should be turned off

    this is on Nvidia cards - it's always been that way for me with blender



  14. #14
    Member AniCator's Avatar
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    It looks a bit too plastic in my opinion. Add more details like stains, damage, color variation and bump map details.
    It looks good but not good enough in my opinion.



  15. #15
    Member AD-Edge's Avatar
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    Looks amazing.

    Nice work.
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  16. #16
    Wow, even appears a render. Truly amazing



  17. #17
    Member martinsh's Avatar
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    thanks for comments & crits.
    kay_Eva, thank you! ill try participating the contest
    There will be more rusty stains on floor

    Triangle count at the moment ir over 9k ( well after triangulating every object..)



    and the whole scene without curtain:


    blend will be available after some tweaks and when i`ll make a camera movement/mouselook



  18. #18
    Member martinsh's Avatar
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    heh, i tried turning off VSync, thanks, it worked. Scene runs at ~ 220fps without and ~180fps with 200 polygon softbody curtain.



  19. #19
    Originally Posted by martinsh View Post
    heh, i tried turning off VSync, thanks, it worked. Scene runs at ~ 220fps without and ~180fps with 200 polygon softbody curtain.
    be sure to take screenshots with that nice phat 180 fps showing =)

    and would u say that's pretty good performance?



  20. #20
    Member martinsh's Avatar
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    Originally Posted by kay_Eva View Post
    be sure to take screenshots with that nice phat 180 fps showing =)

    and would u say that's pretty good performance?
    sure , but i have also a high end workstation, i would also like to know how it runs on other systems..




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