What’s the basic workflow I’m supposed to follow to get the bone auto renaming script to work? Whenever I make two “hip” bones (one eac side) one gets called “hip” and the other defaults to “hip.001”. When running the autorename script, they are then names “hip.R” and “hip.001.L”… not what I am after.
Also… without a model (mesh), is it possible to make the armature itself render?
To render the armature, you can click the “render window” button to the right of the layer buttons.
i don’t know anything about the autorename script, I just use x-axis mirror when I make my armatures and that names them for me.
To clarify… I want to render them as animation, not one frame. I want to be able to save the animation. I’ve been working with young students on modeling in Blender and we are ready to start looking at rigging & animation. I though a good introduction would be to animate stick figure armatures without a mesh to start off.