Hi all,
I am doing an animation regarding capsules in a blister pack, and I am stuck with 2 issues, which I hope I can get assistance on.
- Removing Frames or Keys
I am currently following the instructions on http://www.blendernation.com/tutorials/blender-beginner-tutorial-a-pawn-in-a-hurry/4/ to do my animation, using “I” then slecting “LocRotScale”.
After creating such keys at Frame 1, 11, 21, 31, I want to start over by deleting all frames after Frame 1. In Flash its simply selecting all the frames+keyframes after Frame 1 and deleting it, but I have not found something similar in Blender.
Even after trying to deleting the keys in IPO-Window painstakingly for each object, and the keys in Action Editor, when I go to Frame 11-31, or when I press Alt-A I still see the old animation.
- Creating a New Mesh from Existing one
I have a full piece of gold foil, where I cut out a small piece in editting the mesh in Blender and placed it aside. However, the two pieces are still regarding as a single object, and is there a way to make them separate entities?
Thanks so much for any assistance or tips.