Pantograph tests

first tests with Pantograph version 0.5 from rocketship
on winXP32 with 2.48a + python 2.5.2

great script, but still not quite perfect:

  • missing camera front-clipping lines
  • missing section edges
  • many edges have problems, parts of segments are not visible

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Wow, I’d never even heard of this. How does it work on complex objects?

It is not exactly what i expected.
SWF animation still doesn’t work, but redirection to serial PNG works well.
Converted to GIFanimation in Gimp:
http://4d-vectors.de/blend01/org/anim003.gif

not a bugfix but hack on script, produces imperfect swf file, but script/blender crashes no more:
http://4d-vectors.de/blend01/org/anim003.swf

some artifacts yellow marked:

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i think the effect you are after can be achieved with setting edge rendering to
full and some emit in shading and perhaps also toon shader. I would post
a sample but have now idea where to upload a gif to display it

J, it is not exactly what i meant.
The goal is not shading(pixel)output but vector output.
No doubt, the artifacts will be corrected, WIP by Rocketship and Alxarch.

For files other than jpg, try uploaders like mediafire.com

migius

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hello

Ok, vector output would be great. hmm a few days
ago i imported a sequence of vectors and got 2D vector animation
in to a “extuded” 3d animation. Thats kind of exactly the opposite…
was cool though about 60 frames of 2d animation into 3d animation,
perhaps i do a tutorial someday. Sorry about going of the topic a little bit
though.