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Thread: NinjaGirl - Low polygon character (now with turnaround)

  1. #1
    Member ristesekuloski's Avatar
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    NinjaGirl - Low polygon character (now with turnaround)

    For the last two days I was modeling low polygon character: NinjaGirl

    TURNAROUND: http://www.vimeo.com/2322910

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    It started with sculpt from the box: I sculpted female face that I was happy with. I decided to make retopo model out of it and make normal map from there. Because it was slightly Asian, it inspired me to make ninja character. I decided to finish it and then re-sculpt the details from the finished model. I'll probably cut the character into pieces to make it more manageable for the sculpting.

    Some info: character 1650 polygons, with mask and cloak 1874.

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    I plan to rig it and use it in animation with my other low poly character SumoKnight!

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    Next: Texturing!

    Tell me what you think!
    Last edited by ristesekuloski; 23-Nov-08 at 11:32.



  2. #2
    sweet XD

    the ninja looks a little shiny but really good job on keeping it low poly

    and very interesting characters



  3. #3
    Member ristesekuloski's Avatar
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    Here is she in all her normalmapped glory!

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    Critiques welcome!



  4. #4
    Member ristesekuloski's Avatar
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    UPDATE: Textured, with added texture layer over the normal map.

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  5. #5



  6. #6
    Member ristesekuloski's Avatar
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    Colormap, Normalmap
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    Only one comment... I wonder, do I suck that bad or nothing can be improved upon the perfection?



  7. #7



  8. #8
    wow awesome low poly. For some reason, the normal map comes off as flat for the wrinkles in her clothes...? I dunno. Any way, awesome model. I'm jealous



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