NinjaGirl - Low polygon character (now with turnaround)

For the last two days I was modeling low polygon character: NinjaGirl

TURNAROUND: http://www.vimeo.com/2322910


It started with sculpt from the box: I sculpted female face that I was happy with. I decided to make retopo model out of it and make normal map from there. Because it was slightly Asian, it inspired me to make ninja character. I decided to finish it and then re-sculpt the details from the finished model. I’ll probably cut the character into pieces to make it more manageable for the sculpting.

Some info: character 1650 polygons, with mask and cloak 1874.






I plan to rig it and use it in animation with my other low poly character SumoKnight!




Next: Texturing!

Tell me what you think!

sweet XD

the ninja looks a little shiny but really good job on keeping it low poly

and very interesting characters

Here is she in all her normalmapped glory!








Critiques welcome!

UPDATE: Textured, with added texture layer over the normal map.




Ninjagirl with maps.












Colormap, Normalmap




Only one comment… I wonder, do I suck that bad or nothing can be improved upon the perfection?

TURNAROUND: http://www.vimeo.com/2322910




wow awesome low poly. For some reason, the normal map comes off as flat for the wrinkles in her clothes…? I dunno. Any way, awesome model. I’m jealous :smiley: