For the last two days I was modeling low polygon character: NinjaGirl
TURNAROUND: http://www.vimeo.com/2322910
It started with sculpt from the box: I sculpted female face that I was happy with. I decided to make retopo model out of it and make normal map from there. Because it was slightly Asian, it inspired me to make ninja character. I decided to finish it and then re-sculpt the details from the finished model. I’ll probably cut the character into pieces to make it more manageable for the sculpting.
Some info: character 1650 polygons, with mask and cloak 1874.
I plan to rig it and use it in animation with my other low poly character SumoKnight!
Next: Texturing!
Tell me what you think!